daal wrote:It may be true that KGS is not responsible for lag, but it is not the case, as several posters starting with Mivo (who most accurately hit the thread's nail on the head) have pointed out, that KGS could do nothing to reduce the effects of lag. It's just that they, like me, don't want to.
Placing blame is unproductive, but I agree, it has been entertaining.
I'd been more or less avoiding this thread because it seemed a bit like a rant thread (and hey, who doesn't love a good rant thread?) but just one thing to consider on these lines (if we're aiming for discussion). A proper lag compensation system requires access to the system clock, which pretty much by definition means native code (which in turn means no longer having a portable java application...or if you use the applet it isn't even an option at all). I am familiar with other servers for other games that do compensate for this, but I don't know of any that are cross-platform compatible (i.e. they are all windows only from my experience as a windows user), and they require downloading / installing an executable program (instead of a of just running a java webstart application).