Another beginner program...

Create a study plan, track your progress and hold yourself accountable.
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EdLee
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Post by EdLee »

blindgod wrote:Atheri made the suggestions that 6 would have been better at F17
No.
blindgod wrote:& that 12 would have been better at J4 or J5.
No -- none of them ( :b12:, J4, or J5) is very good.
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Re: Another beginner program...

Post by blindgod »

Ed,

The reason I was playing on the kick to small knight was because it is something suggested in Opening Theory Made Easy. I hadn't tried it before and wanted to give it a go. However, in looking at the book again, there's two specifics in Otake's example which aren't in mine. There's another black stone near the star point, which limits white's extension. And in his examples, the original black stone is on the 3-4, not the 4-4 as in my game.

Question, when you say that white is heavy on the variation of move 40, what do you mean?
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Post by EdLee »

blindgod,
blindgod wrote:I hadn't tried it before and wanted to give it a go.
Yes, very good to experiment -- and now you get some ideas on when it's OK to play it and when it's not. :)
blindgod wrote:However, in looking at the book again, there's two specifics in Otake's example which aren't in mine.
(1) There's another black stone near the star point, which limits white's extension. [My emphasis.]
(2) the original black stone is on the 3-4, not the 4-4 as in my game.
Good observations. (1) is important, and makes the big difference why the kick was in the book, like your own :b16:. :)
(2) is less important.
blindgod wrote:white is heavy on the variation of move 40, what do you mean?
Good question. When a group of stones is too big to give up, but not easy to settle -- either to make eyes to live, or to run away easily --
we call it 'heavy', as in a burden for the owner to carry around, to take care of, to worry about.
When you have a heavy group, your opponent may find ways to attack it, thereby profiting
from the attack. That's why the descend to R10 on :b38: and again on :b40: was very big --
B profits on the upper right while simultaneously making W heavy, for even more (potential) profit.
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Re: Another beginner program...

Post by blindgod »

Ego is becoming a problem. It seems that I can play peacefully and do alright or fight and lose badly. In the last few days, I've played two peaceful games:

Played black in an even game against an unranked person who I would guess to be around 12k-13k. Lost by 1.5
Played white in a 2-stone handicap game against a 17k. Won by 3.5. If not for two stupid mistakes on my part, I would have won by about 9.5-10.5.

Recently, I've also played two fighting games where I was losing badly and resigned.

I know I need to play fighting games in order to improve. However, the desire not to look like an idiot gets in the way. I know that, long-term, this is a real problem.

My old jiujitsu teacher talked about the importance of putting oneself in bad positions. This would force you to learn and get better. If people avoided bad positions and didn't practice dealing with being in them, if it happened that those people got put into a bad position without their choice, they would be less skilled at dealing with it. I was able to keep my ego somewhat in check there and followed his advice and, as such, became good at defending against submissions and sweeps. While not exactly the same thing, the two situations seem to have a lot in common.

This post probably doesn't make much sense; I'm tired and when I get so, being coherent goes out the window.
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Re: Another beginner program...

Post by blindgod »

Played Atheri yesterday. Chose a Barnes & Noble cafe rather than the coffee house. I must say that I much prefer B&N because:
1. There are tables big enough to comfortably fit the board, bowls, and kifu sheet. At the coffee house, we often have to put two tables together and hope that the staff doesn't complain.
2. The tables at B&N don't move. At the coffee house, many of the tables wobble at the slightest provocation and since I only have very light-weight plastic double convex stones, any movement causes problems. I do actually have heavier glass single convex stones, but they're too large for the board (despite being advertised as the correct size).
3. The food's decent and not horribly overpriced. At B&N, I was able to get a breakfast of a bagel with cream cheese and a bottle of juice for $3.50. At the coffee house, the only things to eat are slices of cake for about $4.25 each.
4. If you get there early (like I did yesterday), there's easy access to reading material. I was able to knock off about 100 pages in a very good book.

As for the game, I played moves 8 & 10 for the simple purpose of trying a different response to white's approach and extension. I wanted to see how each would play out.

I wondered at the time (and I still do) whether 14 would be better at L3.

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Post by EdLee »

blindgod wrote:4. If you get there early (like I did yesterday), there's easy access to reading material. I was able to knock off about 100 pages in a very good book.
I hope you bought that book. B&N is not the library. :evil:

Basics, basic broken shapes.
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Re:

Post by blindgod »

EdLee wrote:
blindgod wrote:4. If you get there early (like I did yesterday), there's easy access to reading material. I was able to knock off about 100 pages in a very good book.
I hope you bought that book. B&N is not the library. :evil:


I actually already own it, but I didn't have it with me since I was in a bit of a rush when I left the house.
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Re: Another beginner program...

Post by blindgod »

On another note, I finished Graded Go Problems for Beginners vol 2. I stopped keeping track of how many I got wrong/right around problem 250, but by the end, I was batting around .700. So I've started vol 3, and I'm a bit surprised at the increase in difficulty. Then again, vol 2 is certainly a step up from vol 1 and when I first started vol 2, I was discouraged by how much trouble I was having with even the simplest problems in that book. So now I'm experiencing the same thing with volume 3, so I'll just have to go through it and study and work on reading. Been here before.
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Re: Another beginner program...

Post by Atheri »

So, my comments:
Move 26: Blocking the wrong way. You should always block in the direction you can get more territory. In this case, the amount of territory you get from blocking this way is zero. If you block the other way, there's a decent chance those two stones will die, and that's lots of profit for you. At the very least, those two stones don't have a base, and have to run for it.
Move 62: Doesn't really do very much. If your goal was to pressure my stones, there are better ways to do it. If your goal was to secure center territory, there are better ways to do it. If your goal was to make sure those two stones were connected, you don't really have to worry about them yet. There's no way they're going to die.
Move 112: I gave you sente. You didn't respond to my move, which was good. But then you go and play a move that secures only a few points in gote. There have to be bigger moves, and there have to be sente moves you could have played instead. Play them instead.
Move 156: O2 is possible here. See if you can read out the variations yourself.
Move 160: H16. Your stone is connected, and after W G16, B H15 (necessary. Why?) W H17 you've reduced me a few more points in sente.
Move 190: A5. Your move is worth 1, that move is worth 4. Count it.
That's it. You've definitely improved since last time. I think one thing you need to work on is finding weak points in a group. More than once, you attacked a group at what you thought was a weak point, only to find yourself burdened with bad shape. All of those groups had weak points, and all you needed to do was find them. Work on that, and I think you'll find that your fighting will improve.
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Re: Another beginner program...

Post by blindgod »

Btw, Atheri, we were talking about monkey jumps yesterday and I wanted to share one from a game I played a month or two ago. Since you've made me obsessed with this move. Obviously, there are other stones on the board, but I wanted to present just the monkey jump in this game.

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Re: Another beginner program...

Post by Shaddy »

But what about this?


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Re: Another beginner program...

Post by blindgod »

I like that, Shaddy. Thanks. I'll have to remember that.
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Re: Another beginner program...

Post by skydyr »

For what it's worth, for a long time I didn't like fighting either. I thought I was bad at it because I tended to get beaten by stronger players (not surprising) and this discouraged me from even playing at all. Of course, when I avoided fighting, my opponents walked all over me, because I let them get away with all sorts of overplays. Now I like it, and feel I do decently at it for my level. There are a few things that helped me:

- Reading. This gets better with more games and problems. If you get to a point where you think to yourself I can't read that push yourself a bit. Your limit is farther than you think it is.
- Good shape. This is vital to keep yourself from being cut to pieces.
- Sacrifice. Sometimes that group isn't worth saving. Other times, you can throw a couple stones in as bait and make gains by threatening to rescue them from the outside.
- Keeping your opponent separated. When you add two weak groups together, you usually get a strong group.
- Attack without touching. Guns are better than knives. If you look at higher level games, sometimes people will set up attacks by playing on the opposite side of the board and taking the outside, to cut off avenues of escape.
- Having a better idea when you're in a position to fight. This comes from experience, but generally speaking, if you have a lot of stones nearby and your opponent doesn't, you stand to do much better in a fight than they do.
- You also need to attack with strong groups, so that you don't attack on one side only to lose your group on the other side.
- Having a goal when fighting. Fights are complicated, and if you don't have an idea what you're trying to do, like make territory in this corner or push his group into the center, it's easy to get lost.
- Don't try to kill. Killing is dicey and if you mess up, you're often left in a painful position. Be happy to seal your opponent's group into a small area where he's only going to make the two points that keep him alive. Life and Death problems are for learning how to stay alive and when you can tenuki and still live.

This list keeps getting longer the more I think about it, but...
Most importantly, none of the above advice is absolute, and if you're not sure about something, test it out a few times and see when it works and when it doesn't.
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Post by EdLee »

skydyr wrote:Guns are better than knives.
Most importantly, none of the above advice is absolute...
Guns are good for gun situations (e.g. distances); knives are good for knife situations (e.g. distances). :)
Be good at both and choose wisely depending on the circumstances.
If the correct attack calls for a gun, use a gun; if instead it calls for a knife, then use a knife. :)
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Re: Another beginner program...

Post by blindgod »

Played a 6-stone handicap game with Atheri yesterday that I lost by 0.5 points. I haven't been playing lately due to a mix of family medical issues and watching the olympics. As such, playing felt like trying to start a car that had been out in the cold, especially when the car wasn't that good to begin with. I played numerous exceptionally bad moves and... yeah, it was bad.

I did talk with him a little about learning a few more josekis since I only know 5 or 6 and not knowing a few basic ones cost me both in this game and in the past. So he was good enough to show me 2 or 3 more. Nothing complicated.

Now that I can finally watch the entire gymnastics and judo competitions, this has taken up all of my free time and more. Normally, I have between 60-90 minutes of free time per day, which I usually use to either play go or work out. Now that the two events I was watching are over, I'll probably go back to my normal schedule this week. I feel compelled to watch taekwondo since I practiced it for 15 years and taught it for 5, but I get the feeling that I'll turn it off after ten minutes saying, "This is really boring."

As a side note, watching Urska Zolnir win her first three matches by armbar, I fell in love a little.
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