A beginner's journal of little interest
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Boidhre
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Re: A beginner's journal of little interest
I played a 7k friend in an even game for some real time practice, the result surprised me. If we could get some ideas for both sides, I apologise for the amount of work this involves, that'd be great. Just a few pointers will do, no need for an in-depth analysis or anything like that.
I've added a few comments of my own but nothing in depth as it's very late and I'm quite sedated.
I've added a few comments of my own but nothing in depth as it's very late and I'm quite sedated.
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- EdLee
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Konijntje
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Re: A beginner's journal of little interest
After the proposed cut at K17 on move 98, is there a concrete variation to White advantage? I guess B K18, W L17, B L18, W M17, B M18 are forced, but then? White can cut and probe at many points, but I haven't been able to string them together to a clear direct path. Or is it "just" free building up of aji within B's territory, to maybe be used later?
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Boidhre
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Re: A beginner's journal of little interest
A loss. I've added some sleep deprived comments, which may be wildly wrong. Stupid bipolar = no sleep. I'm quite unhappy with my opening play from two months ago. Ah, the curse of turn based.
Addendum: Move 60, why pincer? The left is not worth a whole lot to me now with me pressed so low in the bottom half.
Addendum: Move 60, why pincer? The left is not worth a whole lot to me now with me pressed so low in the bottom half.
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mitsun
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Re: A beginner's journal of little interest
JTS mentioned this in passing, but it deserves more attention. This is one of the best life-and-death problems ever, since it comes up so often in real games.
For reference, W is completely alive below. It pays to learn this basic shape, so that you do not have to read it out every time it occurs in one of your games.
For reference, W is completely alive below. It pays to learn this basic shape, so that you do not have to read it out every time it occurs in one of your games.
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lemmata
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Re: A beginner's journal of little interest
It seems that you're pretty close, so I was trying to come up with the right hint that's actually helpful yet does not solve the problem for you. Here are a few tips that are generally useful. I hope that you succeed!Boidhre wrote:
- The success of a sequence involving often depends on making sure that you are the first one to take the ko.
- Sometimes, if your opponent prevents one ko, you might be able to start another.
- Changing the order of a sequence that almost works is sometimes good.
- Omitting a move in a sequence that almost works is sometimes good. (Relate this to the first tip)
- The opponent cannot atari if playing the atari puts him in atari.
with miai for life at a and b. Then I'm useless for finding ko's in life and death problems.
being an excellent ko threat later on if white doesn't fix in gote for half a point. Either way it's gote for white taking or ignoring the ko unless they have a ko threat bigger than the corner to save for the crucial moment against Black. Or am I missing the whole point of this?