Mainly to scale accordingly. If the server is stable after the initial rush of users, we will allow more users within the weekend.hyperpape wrote:http://kayags.blogspot.com/2012/07/kayags-announces-beta-launch-date.html
Whether they're doing this to scale slowly, or control people's first impressions, I don't know.
Boy kaya is taking a long time to get going
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Kaya.gs
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Re: Boy kaya is taking a long time to get going
Founder of Kaya.gs
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Re: Boy kaya is taking a long time to get going
Blogspot is blocked from China. Can someone tell me what that page says?hyperpape wrote:http://kayags.blogspot.com/2012/07/kayags-announces-beta-launch-date.html
Whether they're doing this to scale slowly, or control people's first impressions, I don't know.
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Boidhre
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Re: Boy kaya is taking a long time to get going
Kaya.gs announces Beta Launch date!
Finally the Beta is coming!
Kaya.gs will open up its doors with version 1.0.0 Beta on the 3rd of August.
After 32 weekly and steady releases, we are ready to intake new users that want to start experiencing a new way to play Go online.
With the new design, bots, a big board, and many new and novel features like malkovich, variation sharing, video broadcasting and more, Kaya has a lot to offer both to new players and to experienced online go enthusiasts.
When we release, we will start allowing only 200 new registrants. So stay tuned to get your account quickly!
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Re: Boy kaya is taking a long time to get going
Just in time for my "saint day" (4th August.) Un regalo, Gabriel?Kaya.gs wrote:Mainly to scale accordingly. If the server is stable after the initial rush of users, we will allow more users within the weekend.hyperpape wrote:http://kayags.blogspot.com/2012/07/kayags-announces-beta-launch-date.html
Whether they're doing this to scale slowly, or control people's first impressions, I don't know.
Geek of all trades, master of none: the motto for my blog mostlymaths.net
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speedchase
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Re: Boy kaya is taking a long time to get going
I guess it’s just first come, first serve … and IIRC a few minutes ago there were only 35 slots left, probably filled by now.speedchase wrote:Anyone know how the 200 will be chosen?
“The only difference between me and a madman is that I’m not mad.” — Salvador Dalí
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speedchase
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Re: Boy kaya is taking a long time to get going
I figured that out right after posting. I just got a spot there were 24 left.
Ps: looking for a game right now, but I am not sure how to start one.
Ps: looking for a game right now, but I am not sure how to start one.
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sefo
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Re: Boy kaya is taking a long time to get going
en, I was waiting from morning to evening (China time).
It got released in the morning of aug 4th, so I guess the server is filled with Americas (north, south) users, and a couple Europeans.
Anyway, there are 4 slots left at this time. I tried to register my account but whatever email/nickname I input I get the error message: Nickname or Email invalid or already in use
All the nicknames I inserted are valid and I'm sure they are not already in use (same for email)
I tried public and private emails.
I tried with 3 different browsers (and before the usual suspects leave a comment: My internet connection is working fine, I have js enabled, security, proxy, whatever you guys can come up with, my computer is working.)
When the admins see this message and fix whatever problem they're having it will be night here in China, so I guess no beta account for me.
Ok, that was fun while it lasted. (10 seconds)
I guess I'm stuck with old bugged kgs and I'll wait for the html client.
Well done kaya.
It got released in the morning of aug 4th, so I guess the server is filled with Americas (north, south) users, and a couple Europeans.
Anyway, there are 4 slots left at this time. I tried to register my account but whatever email/nickname I input I get the error message: Nickname or Email invalid or already in use
All the nicknames I inserted are valid and I'm sure they are not already in use (same for email)
I tried public and private emails.
I tried with 3 different browsers (and before the usual suspects leave a comment: My internet connection is working fine, I have js enabled, security, proxy, whatever you guys can come up with, my computer is working.)
When the admins see this message and fix whatever problem they're having it will be night here in China, so I guess no beta account for me.
Ok, that was fun while it lasted. (10 seconds)
I guess I'm stuck with old bugged kgs and I'll wait for the html client.
Well done kaya.
Last edited by sefo on Fri Aug 03, 2012 8:04 pm, edited 1 time in total.
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speedchase
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Re: Boy kaya is taking a long time to get going
Perhaps you were trying to create the account twice. Try checking your email
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Kaya.gs
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Re: Boy kaya is taking a long time to get going
We run out of accounts a while ago. Thanks for noticing this! It was a small arithmetic issuesefo wrote:en, I was waiting from morning to evening (China time).
It got released in the morning of aug 4th, so I guess the server is filled with Americas (north, south) users, and a couple Europeans.
Anyway, there are 4 slots left at this time. I tried to register my account but whatever email/nickname I input I get the error message: Nickname or Email invalid or already in use
All the nicknames I inserted are valid and I'm sure they are not already in use (same for email)
I tried public and private emails.
I tried with 3 different browsers (and before the usual suspects leave a comment: My internet connection is working fine, I have js enabled, security, proxy, whatever you guys can come up with, my computer is working.)
Ok, that was fun while it lasted. (10 seconds)
I guess I'm stuck with old bugged kgs...
When we are ready to take in new users and not suffer lag, we will be opening up more and more.
Until the next account opening!
Edit: now
Last edited by Kaya.gs on Mon Aug 06, 2012 4:59 pm, edited 1 time in total.
Founder of Kaya.gs
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sefo
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Re: Boy kaya is taking a long time to get going
Oh, if you have problems counting until 200 it's going to be difficult running a go server.
Anyway, I'm not into login races, so I will not check everyday to see if a couple accounts have been released during US time.
Hope you solve the lag problem, it's the worst thing that can happen to a game server.
Good luck.
Anyway, I'm not into login races, so I will not check everyday to see if a couple accounts have been released during US time.
Hope you solve the lag problem, it's the worst thing that can happen to a game server.
Good luck.
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Re: Boy kaya is taking a long time to get going
I’m sure it’s “now”, not “not”Kaya.gs wrote:[..]
We are not processing all we learnt from the feedback of the new 200 users (in under 6 hours).
[..]
“The only difference between me and a madman is that I’m not mad.” — Salvador Dalí
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Fizyx
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Re: Boy kaya is taking a long time to get going
sefo wrote:Oh, if you have problems counting until 200 it's going to be difficult running a go server.![]()
Anyway, I'm not into login races, so I will not check everyday to see if a couple accounts have been released during US time.
Hope you solve the lag problem, it's the worst thing that can happen to a game server.
Good luck.
Please remember that this is not a final release, this is a beta. One of the main purposes of a beta is to find problems like this and stress test the servers. Considering the fact that yesterday there were several times more registrations and people logged on than there ever had been in the past, it went pretty well. While it does suck that you didn't get an account, like I said, this is a BETA release, and it should be expected that it will be buggy and not running perfectly yet.
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Re: Boy kaya is taking a long time to get going
I'm notBonobo wrote:I’m sure it’s “now”, not “not”
When I contacted Gabriel about adding Go variants such as Redstone, his response was something like "When you get 20,000 Redstone players, I'll think it over."
Oh the irony...
finito ludos regula
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Re: Boy kaya is taking a long time to get going
Do you know that there is a feedback page? If you make your suggestion there, other users can vote on whether they want the feature too. It doesn't seem though like something that would be way high up on the priority list of a developing server, but apparently some go variants are already planned.MarkSteere wrote:I'm notBonobo wrote:I’m sure it’s “now”, not “not”
When I contacted Gabriel about adding Go variants such as Redstone, his response was something like "When you get 20,000 Redstone players, I'll think it over."
Oh the irony...
Patience, grasshopper.