MarkSteere wrote:When I contacted Gabriel about adding Go variants such as Redstone, his response was something like "When you get 20,000 Redstone players, I'll think it over." Oh the irony...
It's reasonable, though. If you have a limited amount of resources (time, money, energy, coders, etc.), you have to decide how to best spend them. Investing a potentially substantial amount of your limited resources into something that would neither increase the happiness of a relevant percentage of your existing users/customers, nor significantly help you to attract new users/customers (based on evidence, such as expressed interest or, better, successful implementation elsewhere), isn't a very economical approach.
It's tempting to feel that you have to first offer feature X and then new people to whom feature X is of critical importance will come, even if no large number of users/customers have actually asked for it, but from experience (in social gaming and getting feature requests all the time) I can say that this is definitely not usually true.