topazg wrote:Kaya.gs wrote:As it was stated before, free games have much wider time settings, so its not preventing people from playing long games.
Its a given that there has to be some sort of upper-limit.Kaya.gs wrote:In the same way a 1 minute absolute time should not be rated, a 9999 absolute time rated game should not get started. Its guaranteed to end in an upset game.
I disagree, except in a vague theoretical sense. It is up to individuals to decide what is appropriate and what is not. No-one has a problem with this in chess (where time settings like 1 minute absolute time are not uncommon), and I don't see why it's up to the server to restrict it.
Again, I have seen plenty of evidence to the contrary, but not evidence supporting this view.
I can assure you no man alive ever played a 9999 absolute time live rated game. He would have to be awake for 7 days straight without sleeping.
A (midly)less extreme case is 38x38 games.
Both players could agree to play such a game in a rated fashion, but i havent seen anyone finishing one of those games ever yet.
Yahoo with live player replacement,FoD with absolutes, and KGS with its escaper system, they all require agreement. Yet the upsets still happen.
As i stated, agreement does not mean precision or a good experience.
topazg wrote:Kaya.gs wrote:Also its to note that we will support "turn-based"/deferred go eventually, and those will be rated. In principle they can be played as live as any other game, and wait as long as the players want. It wouldn't be a problem in that case, because neither player is forced to be online and present all the time, as with regular live matches.
Are the same ratings used for both turn based and real time?
Maybe. Depends on popular demand, and the player base.
topazg wrote:Having a middling allowed time also does not guarantee anything, which is precisely my point of the objection. 45 mins + 40/5 is not a particularly slow game, if we are to have a floor than I definitely feel this is too low. It's _probably_ not enough to stop me playing on the server, but it is a fairly strong point against playing on it as my regular place for Go. The experience is ruined in the situation you outline, regardless of whether the time control is 15 minutes, 2 minutes, or 120 minutes in these cases. Sure, it may be a longer wait to have it ruined in longer time controls (although if this is your main argument, you lose the justification for the _bottom_ floor on time controls), but this is something the user has already taken on willingly - I'm not convinced anyone will appreciate this restriction being forced upon them.
Concerning your comparison to Real life, you have to take into account that the internet has anonymity. I have never seen anyone in real life escape, yet is one of those issues all servers have to deal with.
The internet is also less stable. People lose connections, get distracted, have technical issues, lose power.
A single user that resorts to this tactic will do so for every single game on long time settings.
It happens. It has happened to me on 15 minute games. On all servers I ever played in. Some servers have even taken measures to prevent this precise case.
And it will happen simply because the other user has nothing to lose by waiting instead of resigning, he can just leave the computer on. His inaction is prized with opportunity.
The motivation for bottom limits is that a game with a very low time limit produce very imprecise results. A 9d can easily lose to a 10k even game in a 2 minute absolute time game.
I dont think anyone advocates for those games to be rated.
Actually, if the main issue is that "This happens because there is no game adjourning.", why not added a feature that allow to adjourn a game?
There is a delicate balance here between escape control and playability.
KGS gives the power to a player to adjourn whenever he wants, which in turn allows escapism.
Requiring agreement would not solve the situation as the "troll-ee" would always deny it.
Thats why very long games are suited for deferred-go, one that doesnt require the players to be present at all times.
There is always an upper limit, that is unvoidable. The current one is arbitrary, so the question is How can we measure what would be the best maximum time allowed for rated matches?