topazg wrote:
Even 1 minute main time + 10x2:00 is a really really really slow game, but would your system suspect it was a blitz game done strangely?
I think if the issue is a lack of adjournment, then the implementation of adjournment for real time games makes sense as a next step in this issue - it's a desirable feature anyway, and one I've used quite a few times on KGS.
Regarding escapers, I would like to suggest the following proposal - if people want to discuss it, I'll move it to a new thread for its own discussion:
1) If a player disappears, the game is automatically lost by timeout if he doesn't reconnect within 15 minutes.
2) This is prevented by the remaining player adjourning the game, at which point time is stopped.
3) The remaining player can "restart" the game at any point (regardless of whether the opponent is present, but it gives the players a chance to find a suitable time for both).
That way, people can't escape to avoid a loss, the remaining player isn't forced to fill up a list of unfinished games, and we deal with the time limit cap issue as the remaining player never has to wait longer than 15 minutes.
Remember 1) doesn't mean "hasn't moved for 15 minutes", it means "has left the board for 15 minutes". I don't think there's any problem spending 20 minutes on a single move in a difficult game.
Short answer to the first question: No.
I hadnt thought of someone being able to adjourn in that case. Ill think about that, but it will probably not come until deferred go comes in. I like that the live games have to re resolved on the spot.
Another thing i forgot to mention: we are obvioulsy going to add "Add time " capabilities. So basically, 2 people can start with 30 minutes, and give each other time as much as they wish.
The calculation you previously suggested is roughly how "Blitz/Fast/Medium/Slow" categories are calculated for the game list showing.