IMO, yes it is. Black is ahead by 5-10 points and has sente. There is a lot of endgame remaining, but it is all fairly straightforward. I don't see the kind of swing happening that white needs to win.quantumf wrote:Is the lead that clear? Seems like there is a LOT of complex endgame still to resolve, with lots of hard to defend borders still in place.HermanHiddema wrote:Yesterday, I resigned a game in which I was ahead
The king of end-game blunders
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Re: The king of end-game blunders
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Re: The king of end-game blunders
Herman, I'm still not convinced about the sequence in the upper-right corner. Yes, you make your top side stronger with such a sequence, but you also make white's S4 group significantly stronger as well. If I were playing in your shoes and wanted sente, I would prefer the double hane sente variation, as it doesn't hurt your R10 stone as much. I'm weaker than you but I just thought I would put this out there and see if you had any comment on in.
P.S. All of the diagrams you posted are one line shorter than they should be, so the R10 stone is actually one line farther away than what you showed.
P.S. All of the diagrams you posted are one line shorter than they should be, so the R10 stone is actually one line farther away than what you showed.
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
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Re: The king of end-game blunders
Just because I'm stronger doesn't mean I'm rightDusk Eagle wrote:Herman, I'm still not convinced about the sequence in the upper-right corner. Yes, you make your top side stronger with such a sequence, but you also make white's S4 group significantly stronger as well. If I were playing in your shoes and wanted sente, I would prefer the double hane sente variation, as it doesn't hurt your R10 stone as much. I'm weaker than you but I just thought I would put this out there and see if you had any comment on in.
P.S. All of the diagrams you posted are one line shorter than they should be, so the R10 stone is actually one line farther away than what you showed.
I think the double hane variation is a viable alternative. It may well be better. I just have a sort of personal prejudice against it
The variation I played makes a really strong black group. Extra strong because of the way the corner player out with R18 and S18. Perhaps it is overconcentrated, but it makes invasion completely unrealistic after F15, IMO.
Certainly my opponent completely mishandled the right side later. After
Fixed the diagrams, thanks!
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Alguien
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Re: The king of end-game blunders
I hereby display my move 224 as a classic example of the "lose my game in the last move" style.
I must say in my defense that I'm pretty sure I played that move after some pints of beer (DGS + phone app).
I must say in my defense that I'm pretty sure I played that move after some pints of beer (DGS + phone app).
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kivi
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Re: The king of end-game blunders
White 186 is self-atari for the huge group, and stays ready to be captured until move 196.HermanHiddema wrote:In case anyone is interested, here is the game:HermanHiddema wrote:Yesterday, I resigned a game in which I was ahead
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Re: The king of end-game blunders
Ah, yeah, recording error. We already exchanged some moves at the top, and white already captured there.kivi wrote:White 186 is self-atari for the huge group, and stays ready to be captured until move 196.HermanHiddema wrote:In case anyone is interested, here is the game:HermanHiddema wrote:Yesterday, I resigned a game in which I was ahead
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Re: The king of end-game blunders
It took me a while before I understood. Probably you meant 208 lost it because w can't cut there.jts wrote:Alguein, I think it's 206 that lost it. The cut is bad.
Better still, I think, is to play w206 at J1. A nice eye killing move. It aims at the cuts of J7,J9 and K11 as soon as w fills up here.
I disagree though that these are the losing moves. I think preventing the loss in the upper right corner is enough. 218 or 222 at S19 for example. Or as Alguien suggests 224 at S16.
It seems from 206 w in a very subtile way conceals his intention to loose with 0.5 pt exactly.
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Re: The king of end-game blunders
To be honest, I no longer remember exactly what I was looking at.cyclops wrote:It took me a while before I understood. Probably you meant 208 lost it because w can't cut there.jts wrote:Alguein, I think it's 206 that lost it. The cut is bad.
Better still, I think, is to play w206 at J1. A nice eye killing move. It aims at the cuts of J7,J9 and K11 as soon as w fills up here.
I disagree though that these are the losing moves. I think preventing the loss in the upper right corner is enough. 218 or 222 at S19 for example. Or as Alguien suggests 224 at S16.
It seems from 206 w in a very subtile way conceals his intention to loose with 0.5 pt exactly.
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Re: The king of end-game blunders
I think I've had that one happen to me.p2501 wrote:I counted a finished game in a tournament wrong by as much as 3 points and declared my loss. Only to be informed by others that I counted wrong and win by half a point.
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ProtoJazz
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Re: The king of end-game blunders
I was about 50 points ahead against a 9k. One bad move made it about 20 in his favor. I move 175