Blake wrote:"Logic" falls down in many cases where there are simply too many possibilities to consider.
Logic does not fall down but a) must be better worked out and b) apply hierarchical decision making.
That's why there aren't any really strong go programs yet on the 19x19 board.
There are no really strong expert system go programs yet because the existing programs have implemented only a tiny fraction of human go knowledge. There are no really strong 19x19 MC programs yet because a) more MC design tricks are needed or b) expert system knowledge is also needed.
Every move in Go is solving not one but dozens of problems simultaneously:
Not simulatenously in general, but hirarchically or - for same level problems - in any order or - ,if parallel algorithms are allowed, only those at the same level simulatenously.
that fits their style.
When go knowledge is not advanced enough, then equally valued moves can occur and style preference is (still) an option. Choosing among equally valued moves is not intuition but application of reasoning to the currently available extent and precision of evaluation.
if you look at game commentaries even by the strongest players (Go Seigen, for example), there are not-infrequent comments such as: "I played 103 because 1 in diagram 14 felt negative for Black," where "negative" is just an over-pompous translation of "bad."
Weak teaching.
An Younggil's comments are some of my favorites for this, because he will lay out a variety of alternate moves at some positions and say: "This is also thinkable, but it's a different game."
Reasonable teaching. When there equally valued alternatives after one's judgement, then one should not pretend to have greater precision.
It's also interesting to see other pros reviewing someone's game and say: "I would have played here, but it's not (Gu Li|Lee Sedol|Lee Changho)'s style."
See above.