Ed, you're completely correct, not extending there was spineless.
Bill, you're correct, I just wasn't paying attention to the whole board, a key problem of mine at the moment.
Suggestions:Boidhre wrote:a) Need to fight smarter/better in the corners.
b) Need to reduce my opponent's potential as a matter of priority rather than taking territory for myself.
If we focus on any one thing to the exclusion of everything else, we're in trouble.Boidhre wrote:I focus too much on the life of my groups and not on the game board itself.
Yes, and it's a very hard instinct to untrain. I find it somewhat easier on a real board to take a step back and look at the global situation but I still have a lot of problems there. I very much think this overly local focus of mine is going to be a serious barrier to progress for me.EdLee wrote:If we focus on any one thing to the exclusion of everything else, we're in trouble.
Yeah I was having a bad fuseki day I'm afraid.skydyr wrote:As a side note, putting all the stones on ones side onto the 3rd line is usually not the best idea, as they're slightly more robust against cutting if you mix it up between the third and the fourth, and it gives you much better moyo potential and influence, because it's more costly for your opponent to cap.
Also, in the beginning, it's fine to choose to ignore white's approach to the bottom right and take the other corner. If you're worried about the taisha (I remember it came up recently), you can approach the top left as a ladder-breaker to get into a more simple variation, and if your opponent persists in attacking your bottom right corner, just play in the top left and exchange.
It's discipline (some may call it strength). Yes, bad habits die hard.Boidhre wrote:Yes, and it's a very hard instinct to untrain.
I agree. I just don't know that many weaker players, I try to give teaching games when I can though.skydyr wrote:There are also valuable lessons to be learned from playing weaker players, especially with handicap. A lot of the time, a stronger player may avoid something you are in the process of working on because it's become second nature to them and they read its appearance and adjust before you know it might occur. Also, playing against a handicap teaches you how to play lightly and efficiently, and how to complicate the game when you're behind.
Not to mention that it's good karma to help people the way others have helped you
I really dislike this book too. I have been having much better luck with "Get Strong at Tesuji". It's almost entirely problems, six problems per page with brief answers on the flip side, all levels mixed together but graded with one to three stars. If it's too hard now, you'll maybe like it better than Tesuji once you hit sdk.But I badly need to finish working through Tesuji by Davies, I'm not finding it the easiest of books to get through unfortunately.