Codexus wrote:Tami wrote:As for the KGS rating system, the best and most illuminating guide to its mysteries I've ever seen is
http://senseis.xmp.net/?HowToGetAlongWithKGSRatingMath. You might get more mileage out of reducing the number of rated games you play than out of attempting to fiddle with the handicaps.
This is a well written article. Unfortunately, that's not at all how the KGS ranking system works according to the
official explanation.
Players are not promoted based on win ratio. Instead the system uses the historical data to compute the probability that the player is at a certain rank and chooses the most likely rank. In simple words, you get the rank that best explains your results so far.
At the danger of venturing into the realm of threadjacking...for all practical purposes of someone trying to make sense of their KGS rank, that article is good, and the major takeaway point is sound:
If you play games at a constant rate, the amount of time it takes for your rank on KGS to change will not be affected by the number of games you play.Getting into the real math behind it with game weighting over time, and most likely ratings, etc is interesting for the mathematicians, but not something someone applies when looking over their game history. Looking at a winning % over the last half-life of your account (15-45 days depending on your rating) gives you a pretty good snapshot of what KGS is aiming for.
Now a concrete example...*snip example*
If I get some time I may try to hunt down the old page on sensei's about this, but if I recall correctly, if you were playing games at a constant rate and instantly improved exactly 1 stone in strength, it would take approximately 1 rating half-life to promote. If you go on a tear and win all your games (what might be expected as a 5k playing at
handicapped at 8k) it would take approximately half a halflife (a quarterlife?)*.
So it's my opinion that in order for the KGS system to rank you appropriately, you should play at a handicap appropriate for your real strength. Now the problem as that many people will want to play beyond their abilities which won't do them any good and can be annoying for others but that's an entirely different problem.

This is sound advice as well, playing games at the appropriate "true" handicap will help sort things out the fastest. It's worth noting though, that this is
not necessarily good to do on a non-KGS server (IGS, Kaya, etc), as playing games with a mismatched handicap on those servers will unduly penalize your opponents for helping you correct, and drag their ratings down (it will register all the games as 5k's losing to an 8k...then 5k's losing to a 7k, etc). On those servers if you have a large swing in rank, it would be better to start with a fresh account (or they might have an option to request a rating reset?).
*If memory serves correctly, the example they did on sensei's assumed your rating is confident and the confidence did not drop during either of these streaks. In a real situation, KGS would lose confidence in your rank as your started winning a lot of games, and then it would move faster.