EdLee wrote:I agree with yoyoma.speedchase wrote:What?
You think it's possible that I am actually 18kyu?
I think he meant for around 30k levels. (My interpretation of what he said.)speedchase wrote:You think it's possible that I am actually 18kyu?
Huh?Stargoat wrote:hyperpape: Be careful about assuming you know what a person’s real question is.![]()
speedchase wrote:yoyoma wrote:It's accurate to within +/- 15 stones.
Dan ranks are accurate to +/- 3 stones.
Seriously I think it's amazing that this rank system works as well as it does. I think people expect way way too much accuracy from it.
What?
speedchase wrote:EdLee wrote:I agree with yoyoma.speedchase wrote:What?
You think it's possible that I am actually 18kyu?
Yes, of course teaching is very important. But I'm not asking how strong people remain after a few hours of good-quality instruction, I'm asking how strong they are as absolute beginners.RobertJasiek wrote:The average new player? It must depend on how uninfluenced they remain. Those playing for themselves without meeting experienced players have a much greater chance to stay weak than those receiving at least some external advice and input.
Sure, that does sound weird, but scientific experiments are often weird in their efforts to avoid contamination. (In this case, contamination by instruction.) Certainly, anyone expressing interest in the game could be offered real teaching after the experiment was over. And it doesn’t have to be an invasion of foreign homes, it can be willing volunteers.RobertJasiek wrote:"Please play! I just want to study exactly how weak you remain while I watch and assess it. I do not give you any hints to possibly make you stronger."
hyperpape wrote:Huh?Stargoat wrote:hyperpape: Be careful about assuming you know what a person’s real question is.![]()
While I agree with you that the computer’s style of play would have some effect, I tend to think the effect wouldn’t be very large. Can you describe a reason why it would matter a lot? Like, maybe computers in general have greater potential to play effective tenuki than human players of the same rank, which might make it harder for their opponents to keep track of the board?speedchase wrote:Stargoat wrote:speedchase: I agree with your approach. As you say, testing can be difficult because people’s ranks keep changing. (Here I’m thinking not of the newbies themselves but of the 21k’s we’re comparing them to -- as we go through the process of testing the newbies, the 21k’s get better, which distorts the test.) But if we design a computer program to be 23k (and have it play against a bunch of humans in the 14-16k range to confirm/fine-tune its rank), then we can pit the 23k program against the newbies, and the program won’t get any better. (Unfortunately I don't have the time or resources to carry this out myself...).
in order for this method to be effective, the computer would have to play like a 21kyu, not just play at 21kyu strength. perhaps it would be better to have alot of beginners play, and link it too a known rating system
This is both over-sensitive and a poor reading of my post.Stargoat wrote:hyperpape wrote:Huh?Stargoat wrote:hyperpape: Be careful about assuming you know what a person’s real question is.![]()
Well, you started your post by saying, “Short answer: yes, there are 30 kyu players.” In other words, you think someone is asking whether anyone is so weak as to be 30 kyu. Who’s asking that? Certainly not me -- I'm convinced that most people start a good deal weaker than 30 kyu. (Look at the last paragraph of post #9.)
The questions I am asking are about the history and accuracy of 30 kyu as an average new player’s rank, as indicated in this thread’s title and first post.
Yukontodd wrote:The dan ranks came about in Japan starting with Go. The strongest player was given the rank of 9 dan, with the handicap system seperating ranks the way amateur dan ranks do today, down to 1 dan, is my understanding. Below that, there really wasn't a ranking system.