oren wrote:山下流戦いの感覚 [...] more in depth positional analysis.
What is the analysis about?
oren wrote:山下流戦いの感覚 [...] more in depth positional analysis.
RobertJasiek wrote:What is the analysis about?
RobertJasiek wrote:Do not confuse the three aims! WRT (2), a rough estimate is to describe theory by ca. 10,000 principles. If you are afraid of this being an overwhelming magnitude, compare it to the magnitude of 1,000,000 moves of examples needed for (subconscious?) learning by examples only. Besides, improved research allows replacement of specialised principles by more general principles ("Play away from your own thickness." + "Play away from opposing thickness" -> "Play away from thickness.").
Tami wrote:It seems you have skewed impressions about the MyCom books and about the approach of teaching through examples.
A typical book provides a number of principles and the problems provide the training. The emphasis is on improving understanding rather than on memorising maxims and applying them in an obvious way. If you like reasons for things, each solution or failure diagram is copiously explained with respect to the ideas being taught and, en passant, others as appropriate.
First Way: you can use principles to guide your thinking, but with the aim of improving your ability to think in productive way.
Other Way: you can use principles instead of thinking, turning yourself into a human computer executing a program. You choose any one of the [many] principles in your memory bank according to the situation, and play your move accordingly. Indeed, it is hardly you that is playing; rather, it is the System. If nothing else, this would take the sting out of defeat.
I have not read your books yet, so I cannot tell if you really are pointing to the Other Way.
according to psychology it is the subconscious mind that sorts and organises the innumerous ideas and pieces of information that we encounter into a working system.
Have you ever attempted to do something one day, become frustrated with it and left it, and then found it was somehow much easier when you tried again several days later?
I disagree; the smaller chess board makes chess a relatively tactically denser game than go and go a relatively strategically broader game than chess.
John Fairbairn wrote:Robert Jasiek said:I disagree; the smaller chess board makes chess a relatively tactically denser game than go and go a relatively strategically broader game than chess.
This seems fatuous logic. You can just as easily say the larger go board makes go tactically richer. Indeed, the typical length of lines quoted in analyses in go seems greater than in chess. And since you claim not to have played chess anyway, your claim apparently rests on nothing more than a pile of gloop.
I can't pretend to be able to prove the strategy quotient of either game, but there are some indications that at least give pause for thought. First there's my own experience several decades ago as chess player. I think my level would have then been at least equivalent to your level as a go player. Although I have not played chess since, I have met several chess world champions and have been able to share time in press rooms with many chess grandmasters as they dissected games. Both these experiences convince me that chess is in no way inferior to go strategically.
Second, looking at what chess players write about, there is, for example, a highly regarded book called "Secrets of Modern Chess Strategy - Advances since Nimzowitsch" by John Watson, which is almost 300 large pages long. I haven't read it, but a flip through confirms all of it is about strategy, not tactics. There is a book called "The Amateur's Mind - Turning Chess Misconceptions into Chess Mastery". Again I haven't read it, but the author, Jeremy Silman, was praised by topazq here, and the cover of the book contains part of a list of its topics: Imbalances, Passed Pawns, Material, Territory, Initiative, Development, Strategy, Open Files, Openings, Endgames, Tactics. Both the title and this list suggest a categorising approach not too dissimilar to your own, and also suggest a strong parallel to go. They clearly show that chess is not seen as a purely tactical game. In that regard, Rowson makes the point (in "Chess for Zebras") that chess computers have been mislabelled as material and tactical monsters. In fact, material is just one of many elements in a computer's evaluation and, in that numbers are attached to all the elements, it is no different from any other factor, such as open files, more commonly seen as strategic.
There is also a book called "Bobby Fischer: His Approach to Chess" which is devoted to an analysis of Fischer's style. I only read a couple of chapters, but even from that it is evident that the stylistic differences between Fischer and other players (as discerned by Elie Agur) are based on strategic choices, not tactical ones, and that these differences are what mattered in his rise to world champion.
Chess and chess thinking cannot be dismissed by go players. Not least because there is so much of it. It is your own grievous loss if you choose to ignore it. As I have repeatedly indicated, you don't need to be a chess player to extract huge value. Luckily, at this stage, panhandling is just as good as trying to mount a major mining operation. You claim to want to shorten the learning curve for go players. So why not shorten it by filching what we can from chess?
John Fairbairn wrote:You can just as easily say the larger go board makes go tactically richer.
since you claim not to have played chess anyway
your claim apparently rests on nothing more
I can't pretend to be able to prove the strategy quotient of either game
chess is in no way inferior to go strategically.
looking at what chess players write about,
the title and this list suggest a categorising approach not too dissimilar to your own,
the stylistic differences between Fischer and other players (as discerned by Elie Agur) are based on strategic choices, not tactical ones, and that these differences are what mattered in his rise to world champion.
Chess and chess thinking cannot be dismissed by go players. Not least because there is so much of it. It is your own grievous loss if you choose to ignore it.
So why not shorten it by filching what we can from chess?
John Fairbairn wrote:As I have repeatedly indicated, you don't need to be a chess player to extract huge value.
Besides, improved research allows replacement of specialised principles by more general principles ("Play away from your own thickness." + "Play away from opposing thickness" -> "Play away from thickness.").
go is a series of case-by-case decisions.
* I need to assess each position on a case-by-case basis - you don't play by prescription, you recall principles according to the situation in front of you, and you read
John Fairbairn wrote:it appears to make the quest for good go a quest for the ultimate principle.
Follow that road and you just end up with an overriding and even more general but hardly useful principle of "Play the most efficient move".
In fact, specialised principles have great value
as Tami pointed out in her initial post:
But to revert to "Play away from thickness". There are two problems here. Sloppy English and weak translation.
The sloppy English is that 'play away' can imply making a sequence of plays move away, i.e. thickness is in the west so you must travel east. That is not what is meant at all. The other common way to express this proverb in English is "Don't approach thickness".
it doesn't tell you how far to stay away.
common sense now has a little more to go on.
But how do you reconcile the fact that you are supposed to attack an impertitent opponent who does go near your thickness, or his own. In the latter case you need to go to a less general principle, not a more general one, and consider proverbs such as "You can't win a game with thickness alone"
That word alone contains very valuable information that "thickness" lacks, because "thickness" is also used for "atsusa".
Atsumi is most associated with the early part of the game,
ultimately to atsusa (e.g. a wall has to be turned into a stable group) and from there to territory.
One thing that weaker players do a lot is to chase a group repeatedly towards a wall (atsumi) only to find that the wall itself comes under attack. This is because atsumi is fundamentally weak (eyeless). At some point in the chase you usually need to add moves on the atsumi side so as to make it more solid (i.e. atsusa).
But then, by subsequently chasing the opponent in that direction, you are not contravening the proverb in Japanese (it can be ok to go near atsusa) whereas English lacks the distinction and so the proverb wrongly appears to be contradictory.
you are being guided ever closer to making the necessary and more specific "case-by-case decision".
I would suggest that a more fruitful avenue for research would be to establish a hierarchy of principles
This was done around 1980 by a Japanese university team as part of an early attempt to program go.
the so-called proverbs "Play away from your own thickness" and "Play away from opposing thickness" don't even exist in Japanese,
more specific is good.
Tami wrote:Mimura [...] recognises that groups are not simply "strong" or "weak", but that you have to apply a finely grained judgement.
can you really do this using formulas?
The Japanese books teach ways of thinking
a way of thinking requires effort, but a formula could be executed by a machine.
Where I believe Robert will make important breakthroughs is in finding formulae for very limited and specific situations, but I seriously doubt whether these formulae will be of any great use in raising a player`s strength.
I mean, if he discovers that "X always win the fight in a Z+2 Semeai with Chicken Wings" then the player who knows it might have an advantage in games with such situations, but that advantage might only be applicable in 0.001% of your his or her games.
The trouble with a formulaic approach is that there are just too many variables.
You might assess a group to be "59% thick"
its status may have changed.
It is simply impossible to foresee all possible fights that may affect your assessment
Procedure
it is NOT the number of principles you know that makes you strong, but rather that is how well you can think, and principles (even the occasional formula) can be part of this.