TheBigH wrote:I do know that online ranks are unreliable from 30k to about 15k.
I think you can remove 'online' from that statement, and it would be more generally accurate.
TheBigH wrote:I do know that online ranks are unreliable from 30k to about 15k.
Bill Spight wrote: But suppose that A moves away. Now B may be one rank stronger than C.
So do you think handicap settings should default to the discrepancy between the ranks of the players? Shouldn't an even game be the more preferable default between players who have not played each other before?golem7 wrote:To be exact: ranks don't represent skills, but results. More precisely, results in a certain environment (e.g. online play or live tournament) under specific rules according to a specific rating system.
So it's very hard to compare different ranks but in the end results are the only measure of go ability we have.
One could say, ranks measure the skill to win a game of go (to place your stones more efficiently than your opponent over the course of a whole game) under certain conditions (time settings, atmosphere etc.). But even with the same rank there can be big differences in specific skill areas (opening, joseki knowledge, fighting, endgame) that eventually cancel each other out. Also one might be more comfortable with some styles of play than with others.
All in all I believe if a rank results from playing games on a regular basis under comparable conditions then it's a fairly accurate representation of your skill (of playing in just these conditions).
But if you really want to know how strong someone is, you'll just have to play them yourself and find out.
Annihilist wrote:So do you think handicap settings should default to the discrepancy between the ranks of the players? Shouldn't an even game be the more preferable default between players who have not played each other before?