8: You MUST play B3 here. It not only competes for the corner, but it pushes him toward your pincer.
10: B4. Protect the cut with a ladder, and keep struggling for the corner.
18: H4 is a compromised stone, much too close to a stronger black group. The last thing you want to do is make it heavy with H3. Either call it a light stone, and tenuki to a big point someplace else, or fight with the hane at G3.
22: Again, making yourself heavy. Abandon G2 and extend to M3.
23: Thank your opponent for this move.
24: Good move. M3 might be good too.
All good stuff! If you finish lunch in the next day or two, I'd love to know what you think of some more moves! I need to focus on light/heavy stones and the differences between them.
8: If I play b3, then if B pushes with D3, I could extend to C7? Is that the correct play?
14:I don't see the need to seal off the left side. You don't have any stones there so your not defending anything. If black wants to crawl along the second line then let him.
Mmm, yes I see...
Shape? Joseki? These things are nothing you need in 14kyu. Just focus on improving your reading! Tsumegos are perfect for this. You can be more than 3~4 dan with only strong reading.
I don't know... I don't feel like reading tsumego is
only what I need. I do read lots of tsumego, but I have played very few matches. I don't seem to be able to 'play' on the board, if you know what I mean. Abstract positions, yes, but not a real game.
I think I need to study the fundamentals. Shape, when to atari, direction, connections, and fighting (yes, fighting is tsumego - it is a big part, I agree). I just don't feel like I started fights from the right footing in that game. Also, I didn't feel like I was making strong positions - the shapes I made were exploitable and cuttable.
EdLee - I have seen some of your reviews in here and you always point out the shapes - this is really helpful and makes me feel (as I am sure others have felt) that I am playing the game 'properly'. Like, I find it really difficult to 'fix shape' (e.g. defend a cutting point) after playing out a sequence, I'm like, 'but I want to tenuki, in that way it feels like I have the initiative, I have sente, when I probably actually don't'.
I was thinking of reading Kageyama, playing lots more games, and maybe having a look at Shape Up, as it has got some cracking reviews.