Sente is psychological. You always have it if you want it. This game is a great example where you need to believe you have it more often 
35. Magicwand (3d) vs. Kirby (1d)
- topazg
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Kirby
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Kirby
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Re: Magicwand vs. Kirby, part 3
I think that I am just going to resign. I will likely learn more from reading the comments of this game and reviewing it than by trying to win in the end.
I would like to go over all of the comments that everyone has, but after that, will you play me at 4 stones, Magicwand?
I would like to go over all of the comments that everyone has, but after that, will you play me at 4 stones, Magicwand?
be immersed
- Magicwand
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Re: Magicwand vs. Kirby, part 3
thank you for the game.
set up the board. and please lets not go to 5 stones.
set up the board. and please lets not go to 5 stones.
"The more we think we know about
The greater the unknown"
Words by neil peart, music by geddy lee and alex lifeson
The greater the unknown"
Words by neil peart, music by geddy lee and alex lifeson
- Chew Terr
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Re: Magicwand vs. Kirby, part 3
Just from your comments, Kirby, you would probably play better if you pretended you were playing me... I'm not good enough to comment on any of the actual plays, but the psychology aspect was evident.
Someday I want to be strong enough to earn KGS[-].
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Kirby
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Re: Magicwand vs. Kirby, part 3
Chew Terr wrote:Just from your comments, Kirby, you would probably play better if you pretended you were playing me... I'm not good enough to comment on any of the actual plays, but the psychology aspect was evident.
The "psychology aspect"? Could you elaborate?
be immersed
- Chew Terr
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Re: Magicwand vs. Kirby, part 3
Sorry, didn't mean anything bad by it, I just recognize some of the patterns I fall into in large-handicap games against stronger players. You get scared, and give up sente too easily, as topazg mentioned. I find myself afraid to play pincers and tricky moves when I know my opponent is stronger. Or I try to use handicap stones to make 'easy' territory, which never seems to work for me. I seem to play best against stronger players when I play very solidly and firmly, as though the game is even. I have to convince myself that my opponent is human, and if I feel my corner is safe, I need to leave it and take the initiative. Long story short, I seem to play much worse when I am trying to adapt for a difference in strength. Whether you're a fan or not, there's a chapter in Kageyama's about this specifically. If you play with a different spirit to turn handicaps into 'safe wins', you're setting yourself up for a fall. You're pretty good at this game yourself, so don't let yourself forget it. =)
Someday I want to be strong enough to earn KGS[-].
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Kirby
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Re: Magicwand vs. Kirby, part 3
Chew Terr wrote:Sorry, didn't mean anything bad by it, I just recognize some of the patterns I fall into in large-handicap games against stronger players. You get scared, and give up sente too easily, as topazg mentioned. I find myself afraid to play pincers and tricky moves when I know my opponent is stronger. Or I try to use handicap stones to make 'easy' territory, which never seems to work for me. I seem to play best against stronger players when I play very solidly and firmly, as though the game is even. I have to convince myself that my opponent is human, and if I feel my corner is safe, I need to leave it and take the initiative. Long story short, I seem to play much worse when I am trying to adapt for a difference in strength. Whether you're a fan or not, there's a chapter in Kageyama's about this specifically. If you play with a different spirit to turn handicaps into 'safe wins', you're setting yourself up for a fall. You're pretty good at this game yourself, so don't let yourself forget it. =)
I was not offended. I will think about what you have said. Thank you very much.
be immersed
- daniel_the_smith
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Re: Magicwand vs. Kirby, part 3
Not too long ago, a 2 or 3d gave me some stones on KGS. He unexpectedly resigned after I managed to catch some stones. Looking at the board after the game, I realized that the white thickness I'd been so worried about a few moves ago was really just a few lonely stones scattered here and there. I've since had a different outlook on being black in handicap games.
That which can be destroyed by the truth should be.
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My (sadly neglected, but not forgotten) project: http://dailyjoseki.com
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My (sadly neglected, but not forgotten) project: http://dailyjoseki.com
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Bill Spight
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Re: Magicwand vs. Kirby, part 3
Kirby wrote:Chew Terr wrote:Just from your comments, Kirby, you would probably play better if you pretended you were playing me... I'm not good enough to comment on any of the actual plays, but the psychology aspect was evident.
The "psychology aspect"? Could you elaborate?
I am reminded of a saying from when I was a martial arts student:
"When you are sparring with a child, pretend he is a master, When you are sparring with a master, pretend that he is a child."
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
- Harleqin
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Re: Magicwand vs. Kirby, part 3
I think that you lost the first handicap stone getting enclosed in the top right, the second getting enclosed in the top left, and the third getting enclosed in the centre. I believe that your behaviour on the top totally neglected the stones at the bottom---you should not say "I'll grab territory, because my handicap stones will reduce your influence" but "I connect to my hoshi stones in order to use them".
So, for example, move 4 should jump back to the side hoshi, and move 6 should play either the tobi or a high pincer.
So, for example, move 4 should jump back to the side hoshi, and move 6 should play either the tobi or a high pincer.
A good system naturally covers all corner cases without further effort.
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Kirby
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Re: Magicwand vs. Kirby, part 3
Bill Spight wrote:
My feeling is that this is an unwise approach. It may be successful at 3 stones, but. . . . Black has already gone for peanuts in the top right corner, while apparently letting his pincer stone die a dog's death. I believe in sacrifice, but really!
It seems to me that afterBlack has already lost one stone of his advantage, if not more.
IMO, this is more like it.![]()
keeps White from expanding his framework here, and calls, albeit distantly, to
. It also threatens to make a nice framework on the left side.
Edit: Unhidden.
I don't really understand this. If I am going to try to play territorially, isn't it inconsistent to break up the framework?
I feel like the 3-3 is worth a lot of points. Is my intuition just bad?
be immersed
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Kirby
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Kirby
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Kirby
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Re: Magicwand vs. Kirby, part 3
daniel_the_smith wrote:
I agree that the tengen attachment was a bad move. I am curious about what I should play here, though. White's influence is quite large at this point. Have I already lost the game here?
be immersed
Black has already lost one stone of his advantage, if not more.
keeps White from expanding his framework here, and calls, albeit distantly, to
. It also threatens to make a nice framework on the left side.