Due to several requests for on overview, here it is. The overview on Robert Jasiek's go theory research is available in greater detail here:
http://home.snafu.de/jasiek/RobertJasie ... earch.htmlMessage-ID: <hf3qg81qcdcfnl5e9hi4bthhri1oeovt0e@4ax.com>
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Abbreviations
[I] = invention
[W] = first or probably first to write down clearly verbal knowledge
in English, German or possibly world literature
[G] = general knowledge stated as principle, procedure, method, definition, rule or ruleset
[C] = invented general major concept
[T] = theorem and proof
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The Most Important Inventions for Players
- Direct connection, indirect connection [IWG]
- Influence stone difference [ICG], mobility [IWCG]
- Re-definition of two-eye-formation [IG]
- Definition of stability [ICG]
- Classification of regions [IWG]
- Definition of current territory [ICG] [there was the predecessor Cho Chikun]
- Generalised connection (n-connected) [ICG]
- Generalised life (n-alive) [ICG]
- General definition of influence [ICG] (informal and formal
versions; degrees and evaluation)
- General definition of thickness [ICG] (informal and formal
versions; degrees and evaluation)
- Method of value evaluation of all josekis, except those with global (ko or semeai) fights [ICG]
- New Semeai Formula [IG]
- Ko and dame endgames under area scoring [IWGT]
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The Most Important Inventions for Advance of Go Theory
- General definition of ko, regardless of position and ruleset [IG]
- General definition of influence [ICG] (informal and formal
versions; degrees and evaluation)
- General definition of thickness [ICG] (informal and formal
versions; degrees and evaluation)
- Capturable-1, local-2, capturable-2 [IG]
- Alive in Japanese 2003 Rules equals alive in World Amateur Go Championship Rules model [IT] [Jasiek conjecture, Chris Dams proof]
- Method of value evaluation of all josekis, except those with global (ko or semeai) fights [ICG]
- New Semeai Formula [IG]
- Re-definition of strategy, hypothetical-strategy, force, prevent [IWG] [there were the predecessors Bernd Gramlich and Robert Pauli and also researchers of mathematics or abstract games]
- Generalised connection (n-connected) [ICG]
- Generalised life (n-alive) [ICG]
- General classification and definition of basic-ko types, regardless of position and ruleset [IG]
- Generalised territory (n-territory) [ICG]
- Influence stone difference [ICG]
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Other Major Inventions for Advance of Go Theory
Concepts
- Definition of stability [ICG]
- Mobility [IWCG]
- Definition of current territory [ICG] [there was the predecessor Cho Chikun]
- Classification of regions [IWG]
Terms
- Direct connection, indirect connection [IWG]
- Mobility: 4 terms (mobility / usefulness count / difference) [ICG]
Definitions
- Definition of [the scoring term] region [IG]
- Definition of [the scoring term] territory [IG]
- Definition of [the scoring term] group [IG]
- Definition of independently-alive [IG]
- Definition of in-seki, seki [IG]
- Definition of dame [IG]
- Definition of eye-point, eye, eye-space [IG] [there were
predecessors]
- Re-definition of two-eye-formation [IG]
Strategy
- Ko and dame endgames under area scoring [IWGT]
Theorems
- Cycle Law [IT]
- Prisoner counting for stone scoring [IT]
Ruleset
- Japanese 2003 Rules [IG]
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Other Inventions
Terms
- Answer-strategy, answer-force [IG]
- Virtual-force [IG] [there is a related term by other
researchers]
- Fighting liberties [IG]
- Territory efficiency) [IG]
Definitions
- Definition of investment [ICG]
- Definition of external / internal ko [IG]
- Preliminary definitions of pass-fights [IG]
- Definition of semeai-eye, stable / unstable eye, strong / weak eye [IG]
Theorems
- No frequent pass-fights under Ikeda Territory I Rules [IT]
- Ko and dame endgames under Ikeda Territory I Rules [IGT]
Principles and other Methods
- Empty corners during the middle game: 4 principles [IG]
- Positional judgement: 2 procedures [IG], 2 principles [IG]
- Unsettled Group Average [IWGT] [there were predecessors among CGT endgame researchers]
- Local positional judgement: 4 methods [IG]
- Global positional judgement: 2 aspects [IG]
- Extensions, checking extensions: 1 principle (gap from wall) [IG]
Classification
- 6 classes of basic capturing races [IG]
- Complete study of 93 cases of basic capturing races [IWG]
- Functional classification of josekis [IG]
- Value classification of josekis [IG]
- Classification of strategic lines [IG]
- Classification of group meanings [IG]
- Classification of every move type and meaning occurring in joseki [IG]
Rules, Rulesets and Commentaries
- Fixed-ko-rule [IG]
- Simplified Japanese Rules [IG]
- Simplified World Mind Sports Games Rules [IG]
- Commentaries on Ing Ko Rules [IG]
- Commentaries on Japanese 1989 Rules [IG]
- Commentaries on World Amateur Go Championship Rules [IG]
- Commentaries on Verbal Japanese Rules [IG]
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All Research Sorted by Topic
Strategy
- Re-definition of strategy, hypothetical-strategy, force, prevent [IWG] [there were the predecessors Bernd Gramlich and Robert Pauli and also researchers of mathematics or abstract games]
- Answer-strategy, answer-force [IG]
- Virtual-force [IG] [there is a related term by other
researchers]
- Strategic planning: 4 methods [WG]
- 3 other definitions [IWCG]
- Other related research [IGT]
Strategic Concepts
- Connection: 2 principles [IG], 6 principles [WG]
- Generalised connection (n-connected): 1 definition [ICG]
- Cut: 16 principles [WG]
- Generalised life (n-alive): 1 definition [ICG]
- Generalised territory (n-territory): 1 definition [ICG], 1
derived definition (half territory) [ICG]
- Gote and sente: 4 re-definitions [IG], 4 principles [WG]
- Efficiency: 1 definition (territory efficiency) [IG], 2
principles [WG]
- General definition of influence [ICG] (informal and formal
versions; degrees and evaluation)
- General definition of thickness [ICG] (informal and formal
versions; degrees and evaluation)
- Thickness: 12 principles [WG], 6 definitions
- Definition of stability [ICG]
- Urgency: 4 principles [WG]
- Definition of investment [ICG]
- Investment: 9 principles [WG]
- Playing elsewhere: 14 principles [WG], 1 method [IG]
- Mobility [IWCG]
- Mobility: 4 terms (mobility / usefulness count / difference) [ICG], 6 principles [IG]
- Influence stone difference [ICG]
- Forcing: 3 principles [WG]
- Timing: 1 principle [IG], 16 principles [WG]
- Attack + defense: 4 principles [WG]
- Ko: 1 principle [WG]
- Other definitions of strategic concepts
Shapes
- Pendulum Ko [IG]
- A new type of double ko [IG]
- Infamous Ko [WG]
- 1 joseki [IG]
- 2 principles [WG]
Ko and Other Restrictions
- Default Restriction Rules [IG]
- Local-ko-intersection [IG]
- Global-ko-intersection [IG]
- General definition of ko, regardless of position and ruleset [IG]
- General classification and definition of basic-ko types, regardless of position and ruleset [IG]
- Dead Ko [IWG]
- Closed Death [IG]
- Semi-stable Ko and its variants [IWG]
- Definition of external / internal ko [IG]
- Preliminary definitions of pass-fights [IG]
- No frequent pass-fights under Ikeda Territory I Rules [IT]
- Various other ko research [IGT]
- 1 principle [WG]
Opening and Middle Game
- 14 principles [WG]
Middle Game
- Empty corners during the middle game: 4 principles [IG], 2
principles [WG]
- 2 principles [WG]
Endgame and Boundary Play
- Ko and dame endgames under area scoring [IWGT]
- Ko and dame endgames under Ikeda Territory I Rules [IGT]
- Related terms [IG]
- 9 principles [WG]
Fighting
- 19 principles [WG]
Perception
- 4 principles [WG]
Psychology
- 8 principles [WG]
Reading and Move Decision
- Local Move Selection [WG]
- 5 principles [WG]
Fundamental Terms
- Prisoner-difference [WG]
- Locale [WG]
Analysis Methods and Positional Judgement
- Definition of current territory [ICG] [there was the predecessor Cho Chikun]
- Definition of quiet group, quiet position [IWG] [there were
predecessors among computer-go researchers]
- Positional judgement: 2 procedures [IG], 1 procedure [WG], 2
principles [IG], 25 principles [WG]
- Unsettled Group Average [IWGT] [there were predecessors among CGT endgame researchers]
- Local positional judgement: 4 methods [IG]
- Global positional judgement: 2 aspects [IG]
- Tewari: 3 principles [WG]
- Classification of groups [WG]
- Classification of regions [IWG]
- Nature of reduction sequences: 7 principles [IG], 7 principles [WG]
- Other definitions [WG]
Capturing Races
- New Semeai Formula [IG]
- 6 classes of basic capturing races [IG]
- Complete study of 93 cases of basic capturing races [IWG]
- Re-definition of 5 types of basic capturing races [IWG] [there was the predecessor Richard Hunter]
- Fighting liberties [IG]
- Definition of semeai-eye, stable / unstable eye, strong / weak eye [IG]
- Characterisation of strong semeai-eyes [IWG]
- Many principles [IWG]
- Correction of 6 kinds of mistakes in literature [I]
Joseki
- Functional classification of josekis [IG]
- Value classification of josekis [IG]
- Method of value evaluation of all josekis, except those with global (ko or semeai) fights [ICG]
- Application to ca. 400 josekis [IG]
- Classification of strategic lines [IG]
- Classification of group meanings [IG]
- Strategic choices: 2 principles [IG], 53 principles [WG]
- Joseki structure by their strategic choices [WG]
- Various other definitions [IWG]
- 4 other principles [WG]
Move Types and Meanings
- Classification of every move type and meaning occurring in joseki [IG]
- Various definitions of move types [WG]
- Corner enclosures: 6 principles [WG]
- Corner approach moves: 26 principles [WG]
- Joseki pincers: 16 principles [WG]
- Direct connection, indirect connection: 2 definitions [IWG]
- Direct capture, indirect capture: 2 definitions [IG], 13 principles [WG]
- Thick shapes: 16 terms [WG]
- Light shapes: 4 principles [WG], 1 term [WG]
- Creating possibilities: 2 principles [WG], 10 terms [WG]
- Eliminating possibilites: 4 principles [WG]
- Sacrifice: 10 principles [WG]
- Proto-group: 1 definition [IG]
- Development: 3 principles [WG], 4 terms [WG]
- Extensions, checking extensions: 1 principle (gap from wall) [IG], 10 principles [WG]
Life + Death and Scoring
- Local-1 [WG]
- Capturable-1, local-2, capturable-2 [IG]
- Definition of [the scoring term] region [IG]
- Definition of [the scoring term] territory [IG]
- Definition of [the scoring term] group [IG]
- Definition of independently-alive [IG]
- Definition of in-seki, seki [IG]
- Definition of dame [IG]
- Definition of eye-point, eye, eye-space [IG] [there were predecessors]
- Re-definition of two-eye-formation [IG]
- 5 principles [WG]
- Other related terms [IWG]
Rules
- Cycle Law [IT]
- Komi and score parity [WT]
- Prisoner counting for stone scoring [IT]
- Filling solid territory [T] [Berlekamp draft, Jasiek final]
- Alive in Japanese 2003 Rules equals alive in World Amateur Go Championship Rules model [IT] [Jasiek conjecture, Chris Dams proof]
- Simple Rules [WG]
- Simplified World Mind Sports Games Rules [IG]
- Japanese 2003 Rules [IG]
- Simplified Japanese Rules [IG]
- Multi-player Go Rules [WG]
- Fixed-ko-rule [IG]
- Natural Situational Superko [IWG]
- Commentaries on Ing Ko Rules [IG]
- Commentaries on Japanese 1989 Rules [IG]
- Commentaries on World Amateur Go Championship Rules [IG]
- Commentaries on Verbal Japanese Rules [IG]
- Solution for the World Mind Sports Games 2008 Rules' Supplementary Ko Rule [IG]
- Various other rules or rulesets [IWG]
- Various other commentaries on rules or rulesets [IWG]
- Countless other rules research or contributions [IWGT]