KGS escaper policy - explicit enough?

Comments, questions, rants, etc, that are specifically about KGS go here.
Tortue
Dies in gote
Posts: 20
Joined: Fri May 07, 2010 5:48 am
Rank: KGS 7 kyu
GD Posts: 0
Has thanked: 11 times
Been thanked: 4 times

Re: KGS escaper policy - explicit enough?

Post by Tortue »

Problem with KGS is that we have two tools mixed in one. There a 3 situations :

1) I can't finish this game right now, can we please adjourn it ?
-> If "Yes", the other player click the "Ok" button on the "adjourn game" pop up window that appear on his screen.
-> If "No", the player who requested the adjourning have to chose between resigning or finishing the game.

2) I lost my connection ! You have 10 minutes to log back in or your game will be counted as a forfeit.

3) I am so angry with myself that I quit KGS without finishing this game I am obviously losing. If I don't calm down in the next 10 minutes and log back on to finish the game, it counts as a forfeit.

Maybe adding this "adjourn" option and tightening the escaping policy would solve this problem.

Though it is all done on WMS free time and it is working OK as it is. I understand why he is not ready to commit some time to it.

Cheers, and thanks for free KGS :D
BigDoug
Dies with sente
Posts: 70
Joined: Fri Jun 04, 2010 2:59 am
GD Posts: 0
Has thanked: 8 times
Been thanked: 62 times

Re: KGS escaper policy - explicit enough?

Post by BigDoug »

Hello,

zinger wrote:
Jedo wrote:I just wish that escaped games would automatically count as a loss unless the other persona agrees to suspend play.

I really agree with this. Bad connection? Try another day or play unrated. bah

Although I suppose that this could conceivably add a distortion to the rating system, if too many users with bad connections persist in playing rated games, getting dropped, and therefore losing. But I doubt this would really happen.


By happy coincidence, I answered several e-mails to the admin mailbox this week in which the writers complained that the existing policy is too harsh (i.e., people with bad connections shouldn't be penalised for involuntary departures).

People who write about their bad connections often say they live in third-world countries. It's not an option for them to wait another day. Their country's network infrastructure isn't good and they're going to have regular disconnections.

The escaper policy is discussed regularly on KGS and I doubt that it's ever going to be resolved to the satisfaction of every player on KGS.
User avatar
Toge
Lives in gote
Posts: 313
Joined: Tue May 18, 2010 11:11 am
Rank: KGS dan
GD Posts: 0
KGS: Toge
Has thanked: 36 times
Been thanked: 63 times

Re: KGS escaper policy - explicit enough?

Post by Toge »

Tortue wrote:Problem with KGS is that we have two tools mixed in one. There a 3 situations :

1) I can't finish this game right now, can we please adjourn it ?
-> If "Yes", the other player click the "Ok" button on the "adjourn game" pop up window that appear on his screen.
-> If "No", the player who requested the adjourning have to chose between resigning or finishing the game.

2) I lost my connection ! You have 10 minutes to log back in or your game will be counted as a forfeit.

3) I am so angry with myself that I quit KGS without finishing this game I am obviously losing. If I don't calm down in the next 10 minutes and log back on to finish the game, it counts as a forfeit.

Maybe adding this "adjourn" option and tightening the escaping policy would solve this problem.


- This is by far the best solution. It makes difference between adjourned and escaped games. It settles disputes and it's not unfair against players with bad connections. Any time a person loses connection, he's back within a couple of minutes.
User avatar
palapiku
Lives in sente
Posts: 761
Joined: Sun Apr 25, 2010 11:25 pm
Rank: the k-word
GD Posts: 0
Has thanked: 152 times
Been thanked: 204 times

Re: KGS escaper policy - explicit enough?

Post by palapiku »

Toge wrote:- This is by far the best solution. It makes difference between adjourned and escaped games. It settles disputes and it's not unfair against players with bad connections. Any time a person loses connection, he's back within a couple of minutes.

+1
Javaness
Lives with ko
Posts: 293
Joined: Wed Apr 21, 2010 1:20 am
GD Posts: 0
Has thanked: 10 times
Been thanked: 41 times

Re: KGS escaper policy - explicit enough?

Post by Javaness »

palapiku wrote:
Toge wrote:- This is by far the best solution. It makes difference between adjourned and escaped games. It settles disputes and it's not unfair against players with bad connections. Any time a person loses connection, he's back within a couple of minutes.

+1


but completely fails to handle several other situations
User avatar
Toge
Lives in gote
Posts: 313
Joined: Tue May 18, 2010 11:11 am
Rank: KGS dan
GD Posts: 0
KGS: Toge
Has thanked: 36 times
Been thanked: 63 times

Re: KGS escaper policy - explicit enough?

Post by Toge »

Javaness wrote:but completely fails to handle several other situations


- The best solution doesn't have to be perfect to be worth implementing. I'm curious what these several other situations are.
User avatar
SpongeBob
Lives in gote
Posts: 499
Joined: Sat Apr 24, 2010 3:18 pm
Rank: Fox 3D
GD Posts: 325
Location: Germany
Has thanked: 213 times
Been thanked: 96 times

Re: KGS escaper policy - explicit enough?

Post by SpongeBob »

Image
Stay out of my territory! (W. White, aka Heisenberg)
blue
Beginner
Posts: 12
Joined: Wed Jun 02, 2010 5:47 am
Rank: 6k
GD Posts: 0
KGS: blue
Has thanked: 6 times
Been thanked: 3 times

Re: KGS escaper policy - explicit enough?

Post by blue »

i think it's fine as it is now
Javaness
Lives with ko
Posts: 293
Joined: Wed Apr 21, 2010 1:20 am
GD Posts: 0
Has thanked: 10 times
Been thanked: 41 times

Re: KGS escaper policy - explicit enough?

Post by Javaness »

Toge wrote:
Javaness wrote:but completely fails to handle several other situations


- The best solution doesn't have to be perfect to be worth implementing. I'm curious what these several other situations are.


I wrote them here before, but some people don't want to know about them :)
User avatar
deja
Lives in gote
Posts: 379
Joined: Sun Apr 18, 2010 9:44 am
GD Posts: 0
Has thanked: 105 times
Been thanked: 123 times

Re: KGS escaper policy - explicit enough?

Post by deja »

Unfortunately, opinions on the KGS escaper policy have become so entrenched and emotionally charged that any hope of reasonable discussion is almost impossible. To do so on either side is apparently seen as admitting defeat, which will never happen. Some would rather sink with their ship (pro and con) than entertain the merits of an opposing view (pro and con).

As such, this thread was a mistake.
"This is a game that rewards patience and balance. You must think like a man of action and act like a man of thought."
-Jonas Skarssen
User avatar
Li Kao
Lives in gote
Posts: 643
Joined: Wed Apr 21, 2010 10:37 am
Rank: KGS 3k
GD Posts: 0
KGS: LiKao / Loki
Location: Munich, Germany
Has thanked: 115 times
Been thanked: 102 times

Re: KGS escaper policy - explicit enough?

Post by Li Kao »

That proposed new system needs at least one modification:
No automatic win after 10 mins, but the player who didn't escape can claim a win.
Sanity is for the weak.
BigDoug
Dies with sente
Posts: 70
Joined: Fri Jun 04, 2010 2:59 am
GD Posts: 0
Has thanked: 8 times
Been thanked: 62 times

Re: KGS escaper policy - explicit enough?

Post by BigDoug »

Hello,

I don't think this thread was a mistake. There's a variation on it several times per week in the English Game Room for a reason -- people have opinions and it's a chance to chat with other people. Talking about the KGS escaper system is the equivalent of asking your spouse about his or her day -- you'll seldom hear something new, but it's a nice way to initiate a discussion.

Doug
Tortue
Dies in gote
Posts: 20
Joined: Fri May 07, 2010 5:48 am
Rank: KGS 7 kyu
GD Posts: 0
Has thanked: 11 times
Been thanked: 4 times

Re: KGS escaper policy - explicit enough?

Post by Tortue »

Javaness wrote:
Toge wrote:
Javaness wrote:but completely fails to handle several other situations


- The best solution doesn't have to be perfect to be worth implementing. I'm curious what these several other situations are.


I wrote them here before, but some people don't want to know about them :)


Out of curiosity, can you point to the post you are refering to ?
User avatar
Toge
Lives in gote
Posts: 313
Joined: Tue May 18, 2010 11:11 am
Rank: KGS dan
GD Posts: 0
KGS: Toge
Has thanked: 36 times
Been thanked: 63 times

Re: KGS escaper policy - explicit enough?

Post by Toge »

BigDoug wrote:Hello,

I don't think this thread was a mistake. There's a variation on it several times per week in the English Game Room for a reason -- people have opinions and it's a chance to chat with other people. Talking about the KGS escaper system is the equivalent of asking your spouse about his or her day -- you'll seldom hear something new, but it's a nice way to initiate a discussion.

Doug


- You're the landlord. Tenant comes by and lets you know that the cellar lock has been broken and some items have gone missing. You reminiscence the time month ago when another tenant came by and told you the same thing. Being a landlord is quite lonely occupation sometimes, so you are happy that at least some people care to drop by and have conversation with you. You don't mind the tone. It's just characteristic of tenants to be always complaining about everything. Besides being so attached to material possessions is a sign of developing secularity. [-]

:lol:
BigDoug
Dies with sente
Posts: 70
Joined: Fri Jun 04, 2010 2:59 am
GD Posts: 0
Has thanked: 8 times
Been thanked: 62 times

Re: KGS escaper policy - explicit enough?

Post by BigDoug »

Hello,

Toge wrote:- You're the landlord. Tenant comes by and lets you know that the cellar lock has been broken and some items have gone missing. You reminiscence the time month ago when another tenant came by and told you the same thing. Being a landlord is quite lonely occupation sometimes, so you are happy that at least some people care to drop by and have conversation with you. You don't mind the tone. It's just characteristic of tenants to be always complaining about everything. Besides being so attached to material possessions is a sign of developing secularity. [-]


You share a big house with 100 people. It's free, there is always food in the refrigerator and there's usually a party in the big room. However, you're unhappy because the walls are light blue instead of light yellow. Unfortunately, many of the people living there have different opinions of the best possible colour.

The owner of the house understands that living with lots of people requires a bit of give and take. When you knock on his door to complain about the wall colour for the 20th time, he patiently listens to your description of the absolutely perfect wall colour. After you've explained yet again why your colour choice is better than all the others and rejoin the party, he resumes repairing the cable connection.
Post Reply