RobertJasiek wrote:Do they merely state what is current (Korean) fashion or do they also offer their explanations and, if so, which?
One explanation I remember is, "too slow".
RobertJasiek wrote:Do they merely state what is current (Korean) fashion or do they also offer their explanations and, if so, which?
RobertJasiek wrote:"[White's connection is] too slow" is a bad reason. One might also say "Black's extension is too fast (because it leaves behind too much aji)". Whether an extension / connection [the move type] should be near, solid and slow or far, unstable and fast must be decided by the global context (i.e., what is in the adjacent corners). Judging only locally, one cannot say that a particular (reasonable) extension / connection would be too slow, unless it can be proven overconcentrated by technical analysis tools. The latter is not the case here (tewari just reveals that a faster stone placement is a possible alternative for the white connection), especially since the "too slow" but solid connection has aji I as a good follow-up, which is not so well available in case of a "too far" white connection.
"slow" is what you might call a "traditional" concept, but what do the Korean professionals say about the superior white thickness? Since you call thickness a "major" evaluation concept, evaluation can be complete only if both territory and thickness (besides possibly other aspects) are considered and related.
Redundant wrote:Concerning the non-joseki everyone is discussing, the way Hwang In-seong would explain it in insei league lectures a couple years ago was via a comparison to the usual 3-4, high approach, attach underneath joseki. He'd claim that comparing the territory for white in both variations showed that the non-joseki was worse.
?If that joseki is flawed, I don't want to be right. I like it too much! I would hope that, even if it is flawed, it doesn't make a difference in amateur games below the near-pro level.Bill Spight wrote:
Because this joseki was already known to players in the mid-twentieth century to be flawed.
Those are some fantastic anecdotes, Robert.RobertJasiek wrote:Concerning anecdotes:
Bill Spight wrote:Redundant wrote:Concerning the non-joseki everyone is discussing, the way Hwang In-seong would explain it in insei league lectures a couple years ago was via a comparison to the usual 3-4, high approach, attach underneath joseki. He'd claim that comparing the territory for white in both variations showed that the non-joseki was worse.
Is this the joseki you mean? Or do you mean the one where Black tenukis after?
Because this joseki was already known to players in the mid-twentieth century to be flawed. (IIRC, Fujisawa Hideyuki was the one who pointed that out.) OC, the mid-twentieth century is "traditional" in the context of this discussion. Segoe (if you want to talk traditional!) had a diagram in one of his books that showed this position in all four corners (with colors reversed), with the comment that White had already lost the game.
lovelove wrote:What I meant is that the modern pros think more practical in a go game, "mainly" focusing on territory and thickness. For example, like, 'If I make a B2 bomber, and still make a lot of territory, that's okay.' Or also look at the diagram below.
White 1 doesn't make sense in the traditional opening theory, but that move has become quite obvious in this position, because, regardless of any other concepts, this gives white a lot of territory from the beginning, and black can have a hard time to catch up komi. The next diagram is how it usually continues.
tapir wrote:Did you actually bother to look up a database how often this position occurs and where professionals play in this situation?
Uberdude wrote:tapir wrote:Did you actually bother to look up a database how often this position occurs and where professionals play in this situation?
See viewtopic.php?p=125950#p125950
Looking up in a database doesn't tell you want modern opinion of a shape is. Pros used to play that fuseki, but if black rarely does anymore it may well because that invasion is good for white, but this information of things that didn't happen is impossible to search for in a database. Similarly you probably won't find many kills of a bulky five at the vital point in pro games because they don't get themselves into that bad situation, but if your opponent does make a bulky five then it's good to know how to kill a bulky five even if the pros never actually have to.
This strikes me as a typical amateur discussion of fuseki. AFAIK it is pretty much all unsupported by actual practice.
tapir wrote: I can't resist quoting:This strikes me as a typical amateur discussion of fuseki. AFAIK it is pretty much all unsupported by actual practice.