jts wrote:Just out of curiosity, do you focus as heavily on endgame analysis in reviews as you do in your own games?
No, as most games I review are decided long before the endgame
jts wrote:Just out of curiosity, do you focus as heavily on endgame analysis in reviews as you do in your own games?
My pet peeve here is the wording "improved on." I have no problem if it was phrased as "worked on 21 things,"If you do this for one game each day, then by the end of the week you'll have improved on 21 things.

Where is the data to back up that statement.peppernut wrote:The thing is that at the kyu level most games are not that close.
(Added enumeration.) No to all five.peppernut wrote:Either (1) somthing died or (2) someone made a much bigger moyo and turned it into territory.
That means that the reason the losing side lost is probably related to either
(3) a life and death mistake or (4) an invasion mistake. ...and barring a l&d mistake,
(5) it's usually more of a strategic error than a single clear losing blunder.
EdLee wrote:Where is the data to back up that statement.peppernut wrote:The thing is that at the kyu level most games are not that close.
My feeling is the statistics for kyu game results are no different from dan game results: it's a bell curve of sorts.
I don't have the data, either. Curious to see the curves.
EdLee wrote:No to all five.
Kyu levels, by definition, are still very shaky on the basics.
This means most kyu games are littered with basics mistakes -- mistakes in
shapes, tesuji, life-and-death, direction, counting, cap race, ko, joseki, contact fights,
invasion too deep, invasion too shallow, invasion too early, invasion too late, invasion completely the wrong idea,
reduction not enough, overplays, underplays (too slow, too small, etc.), misreads, ... etc., etc.
The list goes on and on. It's practically endless, especially at kyu levels.
At kyu levels, both players make tons of these mistakes. Even if there is a very clear
blunder, all the other moves are still full of these mistakes.
How a game is won or lost depends on each individual game, and the two individual players.
It is the outcome of the myriad of mistakes (and of course, also the good moves) by both sides.
Not necessarily.peppernut wrote:I don't have data either, but it is logical. The less skill of the players, the bigger the errors. Errors have a negative value measurable in points. So I agree that it probably will look like a bell curve, but the curve should be fatter the lower kyu you go. In short, the less skill of the players, the higher variance.
Agreed. Correct. (1) Many, maybe even most of these mistakes, cannot be identified by the (kyu) player.peppernut wrote:I agree that kyu games can be a practically endless series of errors in kyu games, but we're talking about reviewing your own games. How is a kyu player supposed to evaluate these errors when the concepts aren't clear? Some of these mistakes can be identified by a kyu player, but many cannot.
This is where we disagree. Because of (1) above, which we agree, I can only speak from my experience (pro reviews),peppernut wrote:That's why I think when you get a game that's won or lost by a large amount, right there you have a hint as to where there might be a large error or a conceptual mistake.
That's OK.peppernut wrote:I have a feeling though that we're just not going to agree on this point.
peppernut wrote:These sorts of things are what I look for to try to find the losing move. I find it's often earlier than you think it is, and barring a l&d mistake, it's usually more of a strategic error than a single clear losing blunder.