Where should a beginner look for moves?
- PeterPeter
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Where should a beginner look for moves?
In a typical middle game position, the board looks vast and complicated. With say 100 moves played, there are 261 possible places left to play. Take out all the line 1 points and obviously safe territory, and you might be down to 150 potential moves, which is still a big number.
As you survey the board, where is your eye drawn, to select some candidate moves for further consideration?
The emptiest area of the board?
Defects in your shape?
Defects in your opponent's shape?
Weak groups?
Potential cuts?
Areas needing invasion or reduction?
As you survey the board, where is your eye drawn, to select some candidate moves for further consideration?
The emptiest area of the board?
Defects in your shape?
Defects in your opponent's shape?
Weak groups?
Potential cuts?
Areas needing invasion or reduction?
Regards,
Peter
Peter
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Re: Where should a beginner look for moves?
I’m just a mere 12-13k, and I can’t answer your questions.
But I think they are … very good questions to have in mind when playing, all of them, all of the time.
I also find these questions helpful, too.
Greetings, Tom
But I think they are … very good questions to have in mind when playing, all of them, all of the time.
I also find these questions helpful, too.
Greetings, Tom
“The only difference between me and a madman is that I’m not mad.” — Salvador Dali
- Bantari
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Re: Where should a beginner look for moves?
All of the above?PeterPeter wrote:In a typical middle game position, the board looks vast and complicated. With say 100 moves played, there are 261 possible places left to play. Take out all the line 1 points and obviously safe territory, and you might be down to 150 potential moves, which is still a big number.
As you survey the board, where is your eye drawn, to select some candidate moves for further consideration?
The emptiest area of the board?
Defects in your shape?
Defects in your opponent's shape?
Weak groups?
Potential cuts?
Areas needing invasion or reduction?
In my games:
Assuming all shapes are 'settled' and no urgent fights are brewing - in other words, one of the moments you sit back and think 'Ok, that went well (or not), now what?' - I would say my eye is drawn to the largest open space... This is not to say that its the ONLY place I look at, but its certainly the most magnetic. Unless there is a preconception, like 'I know he has a weakness I was eyeballing for a while, now that my group is safe, lets look at that again!' In our own games we seldom approach positions without serious preconceptions and luggage of previous moves.
In somebody else's game - like you approach the table, see the game in the middle, and try to figure out what is going on. In such case, I would probably look at things in this order:
1. evaluate points - solid areas on both sides, what is dead what is not, status of groups
2. attack potential - weaknesses on both sides, possible aji
4. points potential - open areas and where more points can be got
If the game was on the server, I would then go through the record, move by move, to see what I call 'psychological momentum' - i.e. who is pushing whom, regardless of the position. My experience tells me that in games between humans, especially amateurs (and especially non-high-dan ones) - perception is often as important as actual position, if not more so. I think this is where we can learn a lot from computers.
Generally, I am not sure there are such generic algorithms which would apply in each (or even most) positions.
Hope this helps.
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Phoenix
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Re: Where should a beginner look for moves?
Go is all about being more efficient with your moves than your opponent. There are three main ways to do this:
1) Play better, bigger moves
2) Play multi-purpose moves
3) Get free moves
Number three is part of what the middle game is about. Force your opponent to defend so that you can get another move in to achieve your objective. So when you reach the middle game, always, always, ALWAYS look to weak groups. If your opponents have weak groups, attack them in a way that helps you. If you have weak groups, find an efficient way to stabilize them. The best way, again, is to attack your opponent's weak groups from the right direction.
The opening is about establishing groups and vying for the advantage of terrain. The endgame is about calculation and taking the most leftover points. The middle game is all about life and death. The more you can push your opponent's groups around, the more you should gain from it, the closer you should be to victory. If you're the one with weak groups the same applies against you. This is what the term 'overstretching' is about.
There's a lot to consider. But at your level, start by taking away your opponents' eyespace and pushing their groups around. As you get stronger you'll find different methods, different timing, strategies, etc. The general rule of Go is that if your opponent's group is not unconditionally alive, you can milk it for points.
So to make a long answer short, threaten your opponent's groups and strengthen your own. That's what the middle game is about.
1) Play better, bigger moves
2) Play multi-purpose moves
3) Get free moves
Number three is part of what the middle game is about. Force your opponent to defend so that you can get another move in to achieve your objective. So when you reach the middle game, always, always, ALWAYS look to weak groups. If your opponents have weak groups, attack them in a way that helps you. If you have weak groups, find an efficient way to stabilize them. The best way, again, is to attack your opponent's weak groups from the right direction.
The opening is about establishing groups and vying for the advantage of terrain. The endgame is about calculation and taking the most leftover points. The middle game is all about life and death. The more you can push your opponent's groups around, the more you should gain from it, the closer you should be to victory. If you're the one with weak groups the same applies against you. This is what the term 'overstretching' is about.
There's a lot to consider. But at your level, start by taking away your opponents' eyespace and pushing their groups around. As you get stronger you'll find different methods, different timing, strategies, etc. The general rule of Go is that if your opponent's group is not unconditionally alive, you can milk it for points.
So to make a long answer short, threaten your opponent's groups and strengthen your own. That's what the middle game is about.
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Bill Spight
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Re: Where should a beginner look for moves?
There is no easy answer. 
This is not a guess the next play problem. It is to prompt discussion. What are some good moves in this position?
Ditto.
Ditto.
Ditto.
Guess what?
You said it.
One more time.
This is not a guess the next play problem. It is to prompt discussion. What are some good moves in this position?
Ditto.
Ditto.
Ditto.
Guess what?
You said it.
One more time.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Uberdude
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Re: Where should a beginner look for moves?
Where does a beginners look for moves?
Near to his opponent's last move.
That you considered the whole board is already a good step forward out of beginner land.
Near to his opponent's last move.
That you considered the whole board is already a good step forward out of beginner land.
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Splatted
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Re: Where should a beginner look for moves?
Personally, the board started to stop looking so big and empty when I started to understand how sitiuations in different parts of the board affect each other. I started to think more strategically, and those strategic goals inform my decisions as to which tactical concerns are the most important.PeterPeter wrote:In a typical middle game position, the board looks vast and complicated. With say 100 moves played, there are 261 possible places left to play. Take out all the line 1 points and obviously safe territory, and you might be down to 150 potential moves, which is still a big number.
As you survey the board, where is your eye drawn, to select some candidate moves for further consideration?
The emptiest area of the board?
Defects in your shape?
Defects in your opponent's shape?
Weak groups?
Potential cuts?
Areas needing invasion or reduction?
My advice would be not to worry about it because as you get better you'll naturally start to see the board as a whole, but if you really want to focus on improving your whole board judgement I'd suggest you pay attention to things like:
* How thickness affects nearby fighting.
* How it affect things slightly further away.
* And slightly further...
* How the strength of a group is relative to those around it.
* The differences of third and fourth line stones.
* Which positions have good potential for expansion. (Consider both sides)
* Which positions don't. (Consider both sides)
* Which positions are good for limiting an opponents expansion. (Consider both sides)
* Which positions aren't. (Consider both sides)
Understanding these things will help you think strategically and allow you to better judge the relative value of the moves your considering. For example, you might decide that you can't afford to allow a 3-3 invasion because the thickness you gain will no longer be useful.
P.s. Don't constantly try and consider all of the things I listed. Just pay attention to them as they become relevant in the game. (Or when reviewing.)
- Unusedname
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Re: Where should a beginner look for moves?
Locally
As a beginner I would say look for moves like this a,b,c. If you see a cutting point. Cut.
After you cut try to connect to other stones of your color.
Locally try not to be split into 3 different groups of stones.
By cutting at every chance you will get in lots of fights.
And you'll also have your cutting stones killed often.
You'll learn where you can cut and where you shouldn't cut.
Globally
Look if you can separate two groups of opponents stones.
Or look if you can surround a group of opponents stones.
Cutting, Connecting, Surrounding. These are the basics of the game. :]
(I'm surprised i haven't read someone say "practice your basics/fundamentals" in like 3 months.)
As a beginner I would say look for moves like this a,b,c. If you see a cutting point. Cut.
After you cut try to connect to other stones of your color.
Locally try not to be split into 3 different groups of stones.
By cutting at every chance you will get in lots of fights.
And you'll also have your cutting stones killed often.
You'll learn where you can cut and where you shouldn't cut.
Globally
Look if you can separate two groups of opponents stones.
Or look if you can surround a group of opponents stones.
Cutting, Connecting, Surrounding. These are the basics of the game. :]
(I'm surprised i haven't read someone say "practice your basics/fundamentals" in like 3 months.)
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Re: Where should a beginner look for moves?
Wouldn’t, in the case you show in the diagram, d be a better cutting point than b which would, as a result of W trying to connect, run danger of being captured in a ladder that would run towards the lower left?Unusedname wrote:Locally
As a beginner I would say look for moves like this a,b,c. If you see a cutting point. Cut.
Tom
(Please excuse my German
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Bill Spight
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Re: Where should a beginner look for moves?
While I admire and encourage the fighting spirit, I feel that, as a non-beginner, I should point out that "a", "b", "c", and "d" are all questionable here, if not downright bad.Unusedname wrote:Locally
As a beginner I would say look for moves like this a,b,c. If you see a cutting point. Cut.
After you cut try to connect to other stones of your color.
Locally try not to be split into 3 different groups of stones.
By cutting at every chance you will get in lots of fights.
And you'll also have your cutting stones killed often.
You'll learn where you can cut and where you shouldn't cut.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
- Bonobo
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Re: Where should a beginner look for moves?
I assume you mean they are bad if they happen in such isolated situations as in the quoted diagram? With no context?Bill Spight wrote:[..]
While I admire and encourage the fighting spirit, I feel that, as a non-beginner, I should point out that "a", "b", "c", and "d" are all questionable here, if not downright bad.
As I understood the diagram these are just examples with any context amputated. But yes, this could probably lead to misunderstandings.
“The only difference between me and a madman is that I’m not mad.” — Salvador Dali
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Bill Spight
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Re: Where should a beginner look for moves?
Well, let's look at each position locally.
Just looking at the 8 stones to the right, the formation is equal (ignoring the edges of the board). However, all the stones are tactically weak, with at most 4 dame. That means that the first player has a greater than usual advantage. Yes, the
stone offers some support, but the cut is still questionable.
Again, ignoring the edges of the board, the position after the cut is equal, but all the stones are weak.
is good, as the proverb states.
White would in general do better to play at 2 instead. That also produces a locally equal position, but the stones are not as weak.
-
gives White a good shape (extending from a crosscut). Not recommended, as a rule.
This is normally a good sequence for Black, which is why there is a proverb about playing
. But White does not have to play
. He could descend to 5 instead, for instance. The
stone offers some support, but often Black should start at 5 instead of 1.
Cut-Fight-Kill is not bad advice to beginners.
It is certainly better than Secure Territory.
But there are better examples. 
Just looking at the 8 stones to the right, the formation is equal (ignoring the edges of the board). However, all the stones are tactically weak, with at most 4 dame. That means that the first player has a greater than usual advantage. Yes, the
Again, ignoring the edges of the board, the position after the cut is equal, but all the stones are weak.
White would in general do better to play at 2 instead. That also produces a locally equal position, but the stones are not as weak.
This is normally a good sequence for Black, which is why there is a proverb about playing
Cut-Fight-Kill is not bad advice to beginners.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Re: Where should a beginner look for moves?
Yeah I figured they weren't the best examples. But I think it's better as a beginner to cut and find out the move is bad instead of just assuming it's bad because someone posted a diagram saying so.
Plus at a kyu level the difference between good and bad might not even be noticable.
Plus at a kyu level the difference between good and bad might not even be noticable.
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Re: Where should a beginner look for moves?
I'll just have a go at the first one for now, to check I am on the right lines. How many is reasonable? Should I label each move and give reasons?Bill Spight wrote: This is not a guess the next play problem. It is to prompt discussion. What are some good moves in this position?
Regards,
Peter
Peter
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Re: Where should a beginner look for moves?
I must say I find Bill Spight examples pretty hard but that maybe only speaks for my own weakness =DPeterPeter wrote:I'll just have a go at the first one for now, to check I am on the right lines. How many is reasonable? Should I label each move and give reasons?Bill Spight wrote: This is not a guess the next play problem. It is to prompt discussion. What are some good moves in this position?
I would combine attack and defense in the first one as the main priority: