Zombie wrote:It's just suggestions if you want to start a local irl playgroup for Pauper, because there't no official rules. Good to have a format that is defined so there's no confusion as to what is allowed and what is not.
The formats are a bit like fighting game tournaments. SF and Marvel share a lot of similarities in controls and basic mechanics, but there's a ton of difference in metagame and power level. Same basic idea with Magic formats. Different speed, power level, and so on. People just find what they like.
How often you have to buy a new deck depends entirely on the format. Some Magic formats are rotating, that is stuff comes in, stuff goes out every autumn. Others don't rotate but instead build up an ever bigger card pool, and thus change more slowly. They typically have a bunch of staple decks that cycle in the metagame. Think if SF had Yun, Zangief and Dhalsim as cornerstones of the metagame. When Sim is big, people pick up Yun. Yun becomes big, people pick up Gief, which begets more Sim, and so on.
Limited formats: "You get cards onsite as part of the tournament. Build your deck from those, then play the tournament with them. Minimum deck size 40 cards instead of 60." Example formats: Sealed, Draft.
Constructed: "You build your deck from cards you own, none are provided as part of the event. These sets are allowed, anything else is illegal. Of the allowed cards, these cards are banned."
Example formats:
Standard, where the allowed sets are printed within the last two years. Every autumn, the old block (three sets) and it's associated Core set fall from the format while the first set of the new block comes in. This process is called rotation, and thus Standard is a rotating format.
Modern, where the allowed sets are any block or Core set printed from Mirrodin/8th edition onwards. Thus products like Planechase are illegal, but Modern changes more slowly because stuff doesn't fall off. Technically a Constructed format, but in practice close to an eternal one. Famous for Wizards banning stuff with a hair trigger.
Eternal: "Anything ever printed with white or black borders is legal, unless it is on the banned list (silver and gold borders are reserved for silly/promotional cards, respectively, and are not allowed in tournaments). Thus stuff like Planechase is allowed."
Example formats are Vintage and Legacy. Eternal formats don't rotate, but change slowly as new cards get printed. In Magic Online, there is an Eternal format called Classic, which is roughly analogous to paper Vintage's "you can play nearly every card ever printed, even the super insane ones" idea.
How Pauper is usually played:
In paper: "Vintage Pauper". What I suggested in the quote boxes in the first post. Anything ever printed as a common is allowed, apart from a banned list. So choose what's considered common, choose a banned list, play. Since it is an Eternal format, it rotates slowly. Varied, surprisingly powerful, very stable. If you choose to allow cards printed as common in online-only sets, you can port lists directly from online tournaments.
In paper/online: "Standard Pauper". All the commons in Standard. This is the ultimate super cheapo format, because you can usually play with other people's (or your own) draft castoffs that just aren't playable anywhere and that no one wants. Rotates once a year, so doesn't get stale.
Online: "Classic Pauper". Has it's own filter on Magic Online. It's the format which all the official Pauper tournaments get held in. Basic idea is the same as Vintage Pauper: Whatever is printed as a common online is allowed, apart from the banned list. The second most popular format on MTGO. The middle quote box allows you to take Classic Pauper lists and play them in Vintage Pauper. (Some cards are commons only online). As an Eternal format, changes very slowly.
So, lots of text. Did this help at all?