Boidhre wrote:I really would advise not getting hung up on what your KGS rank is until it is very, very stable (as in over 100 games played at that rank).
I don't plan to stick to the same rank in 100 games or more
Boidhre wrote:I really would advise not getting hung up on what your KGS rank is until it is very, very stable (as in over 100 games played at that rank).
vpopovic wrote:Boidhre wrote:I really would advise not getting hung up on what your KGS rank is until it is very, very stable (as in over 100 games played at that rank).
I don't plan to stick to the same rank in 100 games or more
vpopovic wrote:8k again![]()
I hope this time it will last at least till tomorrow morning
vpopovic wrote:Thank you for this advice but I don't understand.
If I'm playing for the rank then I'm trying to win. If I'm trying to win then I'm trying to find the best possible move.
I don't see how's that different from playing w/o ranks and trying to find a proper move.
I'm sorry, I just don't understand. I would be most grateful if you could explain that to me a little bit more. Thank you in advance.
vpopovic wrote:Thank you for this advice but I don't understand.
If I'm playing for the rank then I'm trying to win. If I'm trying to win then I'm trying to find the best possible move.
I don't see how's that different from playing w/o ranks and trying to find a proper move.
I'm sorry, I just don't understand. I would be most grateful if you could explain that to me a little bit more. Thank you in advance.
jts wrote:I hope you don't mind if I think out loud about how to make this point best in your study journal.
I actually disagree with something that Ed said a few days ago, and has said before: that there is a difference between your official strength (what he calls "rank") and your true strength ("level"). I would say, instead, you can talk your go ability or strength in two ways. You can talk about with predictions about who you can beat, and how often; or you can talk about it concretely, in terms of how you would analyze a specific position, what move you would play (and, more broadly, how you think about broad classes of positions). If you want to talk about strength in terms of predictions about winning and losing games, you are implicitly comparing two things (wins and losses) to see which is bigger. And, to paraphrase xkcd, it's hard to predict which of two things will be bigger without using numbers.
Now, the reason why I think this is different from what Ed says is because Ed's way makes it sound like there is an observed number that we can calculate by adding up wins and losses and then, in addition, a secret, unobservable number that generates the observed number. But I think that's wrong - or at least, it's an unhelpful way of looking at it. The rank-number is just a prediction about who you can beat 50% of the time under certain conditions (your EGF rank and KGS rank might be slightly different because we're predicting slightly different game-settings, for example), and the only way we can gather evidence to justify this prediction is by observing who you have beaten in the past.
This means that a game you win in May 30, 2013 can be very important to your rank - that is, it can be a very important data point when we're trying to predict who you can beat 50% of the time on June 1. It will be less important, but still quite important, when we're trying to predict who you can beat on June 15. But by the time you reach shodan - call it May 30, 2014 - a game you won today will be dodgy evidence indeed.
Now do you see what we're getting at? If you want to drive up your rank, winning games is the only way to do that, because it's the only thing that will give us any reason to change our predictions about who you can beat. But (assuming you continue to play regularly), changing our opinions about who you can beat today will have almost no effect on what our predictions will be in a year; we will use the games you play next May to make that prediction.
It's easy to become confused about this because when you're starting your wins drive up your rank at almost the same rate that you're improving, so it feels like "when I win, you change your predictions about who I can beat" is the same as "when I win, I get better at Go." In fact, your play improves just as much whether you win or lose - perhaps you improve more when you get thrashed - but nonetheless, we correct our prediction about your win-rate up only when you win, and actually push it down when you lose. This is because our margin of uncertainty about this prediction is normally very wide compared to the amount that a player improves after each game.
foeZ wrote:Another way to improve that's pretty interesting. One that I've been using for a while.
First you have to think to yourself: "Why do I review games?"
The answer to that is simple. When you review games, you have a more objective view of the board. In general, your review strength is 2 stones higher than your playing strength. Ofcourse this isn't the case for everyone, but let's assume that this is the average.
If you can put yourself into a mindset where you're watching someone playing a game, and you're in a different game, commentating that live game for weaker players. After each move, you should figure out the motive, explain it (in your head) to those weaker players and come up with a move that you would play to counter it, and explain it (in your head) to the weaker players.
This kind of playing stimulates active thought processes during games. It'll make you play more thoughtful moves and if you get punished, you can analyse what you thought during that move and how your opponent countered it. Combining your thought process and your opponents counter, you can find errors in your thought process and improve it.
foeZ wrote:It will take a lot of time to unlearn everything you have learned by playing against "weak" players and to learn how to play a better move that also works against stronger players.
This is why I suggest you just relinquish your rank and only play against players that are much stronger than you. This way you will skip the whole part where you learn bad habits because they will immediately be punished and you won't make the same mistake over and over and over.
Instead, what will happen is, you will learn some good moves and strategies from seeing how your opponent crushes your moves that you consider to be good.