oren wrote:If you make a safe group safer, you will fall behind moves in a game.
I think this is plain wrong. (Kind of depends on your definition of "safe", though.) "Being safe" is obviously a very dynamic concept.
You don't just want to live with 2 eyes, you want to make territory, or maybe attack, or reduce with your groups.
Just look at a lot of simple josekis. Standard 3-3 invasion under hoshi pushes from behind on the second line twice. Why? Because we don't want our opponent turning to be sente against our corner.
Or the 3-4 high approach, attach under, hane, pull back, connect, protect with a one space jump (I hope people get which joseki I mean). The one space jump is totally not needed in terms of "safety", but it'll be horrible to allow our opponent to press us down to the second line while he'll get influence.
Or 3-3 invasion under hoshi after being pincered. It ends up with the invader jumping out. Why? Because we're not stupid and don't want to be confined. We're totally alive without that jump, but our opponent would get to surround us in sente (!) and gain a superior position if we didn't jump out.
There are times when we need to leave shaky groups and take some big point, mostly when we're behind on points and said group does nothing but reduce by virtue of being somehow alive anyway.
But saying "defending" equals slack play sounds like bad advice, imho.
is not pure gote. See that enclosure black probably thinks is territory?