lobotommy wrote:I must say that live updates of games is an awesome feature.
Currently there is an European Go Congress, and games are streamed on kgs.
How kgs works on ipad - everyone knows. It's possible but not the best experience... Thanks to Goeye I don't need to have a good internet connection for it (vnc is very data and power hungry). I just download a current game from kgs archives and then just pull a board down to live update it.
I need to admit that it is a very nice and useful feature.
I am curious how you download a current game from kgs archives which is streamed. Any URL for this? I can only see KGS has history game archives at
http://www.gokgs.com/archives.jsplobotommy wrote:Of course there is a grain of salt too
Using a GoEye for a longer time one can find some things that need to be tweaked.
Feature wishlist:
- ability to backup your games
- move more than one game at a time to the other "folder".
- export a game or zip collection of games whithin the app
- set a "folder" where downloaded games should go (maybe with settings for every www service)
- ability to set a folder where "scanned" sgf should go
- ability to set output board size when you scan an image
- when you change an order of appearance in a folder it should stay in the order as you want, it does not work right now
- I would like to move my folders, now they are fixed, and you can change only a name of them.
These are good suggestions for game folder organization.
Backup/restore from/to iCloud would address problem 1, 3.
Multi-selection of games for operation (export, move, delete) would address 1/2.
Folders for downloaded games, recognized games would be easy tasks.
Game/Folder ordering would be solved in a better way.
For output board size, right now it can be worked around by editing the raw SGF text. Won't be a problem to add output size for it in the comparison page. Will also add an action to change board size in the action later.
lobotommy wrote:My few complaints/ what is not so good yet
- managing of big games input (badukmovies games case)
- ability to delete all trash items without opening a trash directory (because of crash when trying to open trash after deleting of big database of games)
- bug?: after deleting big database the app remains slow and remember all names of players and number of their games. There are from 10 seconds up to 1 minute waiting times when opening games lists (my games, favourites, recent, trash, groups, players, pairs etc.) even if games are deleted (because GoEye database has still all the entries)
If you donwload a huge package of games (like badukmovies has, with over 43 000 of games) the first thing you will notice is that it take forever to import them to GoEye. Up to 8 hours on iPad1/iphone4. Next thing is how slow GoEye can be if you import such huge game database. It is highly probably that it is due to low power of these two devices (over three years old, only one cpu core).
Thanks for your attention
Tomasz
Will have a quick option to import games later. Right now the slowness to download and import is due to the verification of each SGF game. Will add a "quick verification when download" to make it fly.
After deleting the trash (if crashed, please try to empty it again). Emptying the trash would remove the player names associated with those games. So if the player names still exist with 0 games, please just delete a temporary game and empty the trash again. The operation will clean up all these orphan player names.
The crash bug will be checked. Trash folder lets the user have the option to "regret". So there will be still no way to skip this unless we have a command line to rm -f

(The same behavior in Mac OS)
Managing big games would be addressed later. Some reported that the joseki lib is slow in importing and opening.
Thanks for the careful observations and suggestions on Go Eye.
The above features and changes will be addressed in future releases. The next release of Go Eye is on the way

So in the next update, you won't have these yet.