mmigo: Please analyze my game!

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mmigo
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mmigo: Please analyze my game!

Post by mmigo »

Please analyze my game. (attachment sgf file)
I'm just 15k now in Tygem.
I lost this game, but I feel I had skillful play.

Thank you in advance!
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xiaoguoshu(15K)_mmbaduk(15K)_201308112106.sgf
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schawipp
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Re: mmigo: Please analyze my game!

Post by schawipp »

I've made some comments in the SGF for the first ~100 moves. Even if I'm 5k on KGS that would probably also being DDK on Tygem; thus, take my comments with a grain of salt. A few general remarks:

- In the opening you tenuki very fast leaving a number of unsettled stones spread all around. It rather looks like white playing in high handycap games. Maybe you could try to play out local josekis a few more moves before switching to another place - you can't have the whole board ;-)
- In local fights, try also to look on the other groups nearby. Try to connect them while threatening the opponent's stones.
- Also, before you atari and drive the opponent's stones out, think about if that could hurt another of your groups
- When being cross-cut it is almost never a good idea to atari immediately. After your opponent extends, you are left back with many weaknesses. It is better to extend after a cross-cut.

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Re: mmigo: Please analyze my game!

Post by lobotommy »

Just a few moves commented. Only up to move #34.

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mmigo
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Re: mmigo: Please analyze my game!

Post by mmigo »

Thank you my Senseis.
Today I play in tygem. I'm white and also shodan. (funny!)
I lost. So I wanna you to point out my flaws.
Than I can try next time to avoid the same mistake.
Thanks in advance!

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Re: mmigo: Please analyze my game!

Post by skydyr »

Move 6: This is inadvisable, because a black pincer works well with his approach stone. If you want to break up the mini-chinese, pincer the approach stone yourself.

Move 14: Slow, unrequired, and it makes white heavy.

Sequence to 19: This hurts white's bottom center stones, and is still heavy.

Move 22: White doesn't have enough space to make a proper base, but this move prevents white from invading the corner and treating the original approach lightly.

Move 34: White has a lot of weak groups on the board, so these may be more important.

Move 36: Slow.

Move 44: Slow and small. You may as well extend to put pressure on black.

Moves 72 and 74: These seem submissive. Black connects to his stronger group without any trouble.

Move 75: White's earlier heavy group is in trouble, and black will get something out of attacking it.

Through 100: Locally, this is good for white, but black is sacrificing to enclose the top right white group. So long as black's inside group survives, this should be good for black.

Move 122: This is giving away sente, since white can't kill the black group anymore.

In general, white's early inclination to fight on unfavourable terms left him scrambling on dame to live with his groups while black made points attacking them. Black got two gigantic corners, plus another corner and a nice chunk of the center, while white's points were one corner and part of the side, plus the 10-ish stone sacrifice.
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