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leichtloeslich wrote:"Go theory" usually looks to me as a gimmick for pros (or other authors) to make money off of weak players by instilling hopes that somehow learning "go theory" will cut down significantly on the work required to get stronger. [...] "Go theory" books would like to suggest that there is that magic shortcut to becoming stronger
There are players (example: I) who learn more than 10,000 times faster from the combination of go theory, playing games etc. than from playing games only. This presumes that go theory is available for such players' needs. For dan players, explicit go theory is still scarce.
We have also been told that other players improve from playing games only and that they would not need any go theory. This, of course, is utter nonsense, because all such go players understand a lot of go theory, when they speak about games or participate in discussions. It is easier to buy that such players do not learn or do not prefer to learn go theory from explicit source and with much conscious effort. This is what they should say: they prefer to learn from implicit sources and subconsciously. IOW, it is not go theory per se that would be useless for them, but it is explicit representation of go theory that they dislike.
Go theory books can be a great shortcut for those wishing and being able to learn from them.
Go theory shortcuts are not magic, but should be available in terms of reasoning and explanations. Unfortunately, not every go theory is presented in that manner. This, however, does not make it magic, but this creates a duty of finding and describing reasoning and explanations.
If one wants to become strong only by examples, one needs hundreds of thousands of them: not only games and not only stones, but moves, positional contexts for moves, sequences and trees of sequences. Suppose you need to study 10,000+ games etc. It means to study hundreds of thousands of moves and their contexts. Even if done subconsciously, it won't be less.
Magic of go theory? Many players, especially kyu players, greatly underestimate the amount of necessary go theory for becoming a strong player. (For this assuming one would be learning from explicit go theory.) It is in the order of thousands (or maybe even a few dozens of thousands) of principles or other general knowledge pieces. Most of them are specialised, but nevertheless necessary. The number is one or two orders of magnitude below the number of examples needed to learn only by examples. However, the number is not small. There are already dozens (or a few hundred?) topics of go theory, before one has even started to study actual theory for a topic. There are at least hundreds of principles etc. per major topic.
There is no magic also because the number is not small. There is also no evidence for go theory being useless just because somebody gives up after the first few dozen principles etc. When somebody gives up so early, then of course he will not reach a state of appreciating the power of go theory. Somebody reading "Avoid premature endgame." but not applying this piece of go theory regularly in his games will of course stay weak and so fail to appreciate even the basic theory, and much more the more advanced theory.
Making money of weak players? Books teaching only by examples make a lot of money: they teach too little go theory per book, so that the weak players need many such books. Go theory books save a lot of money, because fewer books are needed to reach the same understanding. Relatively fewer does not mean "only a few" though, although a few players manage to reach dan level with only a few books. And the major reason for the few needing only a few is that they get a lot of also necessary other go theory (such as strategic planning, which is still hopelessly underrepresented in go books) from other sources. For the knowledge of an amateur high dan, however, quite a few books are needed (but mostly not available yet), if go theory shall be learnt mainly from books. (Don't forget: alternatively one needs hundreds of thousands of examples.)
It is not go theory books per se that make a lot (BTW, "a lot" is actually "very little") of money, but there are very different go theory books. Part of them teach dozens of times as much contents as others. Even without extrema, a factor three between books teaching much and others teaching little go theory can be assessed easily. Why would some readers complain about having to buy too many go theory books? Because they prefer to read those with little go theory contents, so they need a few times as many such books as they would need if they read carefully only the books with much and dense contents. Nowadays, at least for a few topics and at kyu level, readers have the choice between more books with less contents per book and fewer books with more contents per book.
One does not become stronger from go theory books just "somehow". One becomes stronger by understanding the contents and applying it! What are all those readers doing? Where are the countless discussions on topics of go theory books not understood well enough to apply them in their games? A missing energy to learn from books is hardly ever the books' fault. Eager players learn even from the dullest dictionaries. Of course, there are didactically worse versus better books, but without much time spent to play more games for applying read theory, there is little point in blaming the books instead of oneself as a player.
If you depreciate go theory as gimmick, you are not trying hard enough to understand and apply the theory, well, of course unless it is a bad example of faulty theory. But how would you ever find out if you simply blame pros and authors, instead of discussing the theory itself? You do not learn go theory from meta-discussion, but from discussion about and reflection of the theory itself.