uPWarrior wrote:
With all the talk in this topic I need to ask: have you checked OGS (old nova)?
It still has a fairly bad UI. I'm hoping that will get better over time but until then, I would still recommend KGS to new go players.
uPWarrior wrote:
With all the talk in this topic I need to ask: have you checked OGS (old nova)?
Javaness2 wrote:KGS development is just slow, as is evidenced by the google+ blog of wms.
jts wrote:Ryuukun wrote:If the man in charge is really not interessted in continuing he or she might as well pass the torch. I believe there are many people that would put their heart into this server.
You are welcome to believe that, but in fact WMS has shown vastly more long-term interest in developing his server than any other developer has. There has been big talk about how awful KGS is for nearly a decade now (you used to be able to go into Sensei's Library and look at the fevered discussion of the "Universal Go Server", which was apparently the Kaya of the '00s), but during all that time no one else has ever followed through on the promise to make something as good, let alone better. We now also have at least one example of someone (Topazg) who created an excellent turn-based go server and handed it over to someone who promised to "put his heart into" further development, only to shut it down and hand the users over to a server which lacks features the original OGS had had for years.
I don't actually use KGS's new features, but it does seem that every few months something new comes along - mostly improvements in the way the Android client works. I don't have a smartphone so I don't care, but for a man with a job, kids, and a go server to run pro bono, it seems like he makes steady progress. It makes me sad that people find it so easy to fawn and slobber over saltimbanques like the Kaya admins but are always so sharp with WMS.
leichtloeslich wrote:Holding up the efforts of William to create an html5 client that nobody asked for
Pippen wrote:KGS is for free, it is stable & nice-looking, has a sound rank system (look over to Tygem to some 4D's who lose to 1k's on KGS), has lots of people and sometimes you can even chat with someone about god and the world. Even if it was dead I'd stay there. No server is as community-like as KGS.
Since it is for free we gotta be patient. There is no feature that MUST be fixed anyway.
Boidhre wrote:
The issue has never been that Go servers weren't as good as KGS. The issue has always been "there aren't enough people there." Which has little to do with how good the service is and mostly has to do with inertia effects and people just logging to the old and trusted rather than suffer through the early stage of a go server where you can't expect loads of people logged in wanting games.
Unless a true "killer feature" comes out, most people won't move and even when it does happen it'll normally take a long time for quite a large number of people to move over. It's seen all the time when State monopolies are broken up and competition introduced, a very large number of people will stick with the old monopoly even if it loses them money because they can't think of seeing anything but "ESB" on their electricity bills.
Yes. Two other factors are funding and culture:Mef wrote:...or a small core of people willing to pump in a large amount of energy for a long time in order to achieve a critical mass.
Mef wrote:leichtloeslich wrote:Holding up the efforts of William to create an html5 client that nobody asked for
An html5 client would fix all java related issues (including the sound bug) as well as enable playing on iOS devices. I would say that these things have most definitely been asked for. Also people seem to be pushing for browser based clients (even if I don't agree with them). The fact that he keeps a blog of development progress seems to make it harder to claim development is dead.
Mef wrote:Boidhre wrote:
The issue has never been that Go servers weren't as good as KGS. The issue has always been "there aren't enough people there." Which has little to do with how good the service is and mostly has to do with inertia effects and people just logging to the old and trusted rather than suffer through the early stage of a go server where you can't expect loads of people logged in wanting games.
Unless a true "killer feature" comes out, most people won't move and even when it does happen it'll normally take a long time for quite a large number of people to move over. It's seen all the time when State monopolies are broken up and competition introduced, a very large number of people will stick with the old monopoly even if it loses them money because they can't think of seeing anything but "ESB" on their electricity bills.
I think that one thing that gets glossed over in these conversations is that KGS faced all of these same issues when it was launched. Users didn't just show up and play, they were accumulated over a period of longer than a decade (and even now, it's still not the size of the server it was aiming to improve upon)...One of the big things a new server needs is a single person or a small core of people willing to pump in a large amount of energy for a long time in order to achieve a critical mass. I think a lot of the go servers that spring up have people who have a lot of energy for a short time, then get bored and move on to other things. I'd guess it takes about 5 years or so for a server to really start to get settled in....though perhaps it's even longer...
Boidhre wrote:b) some factor gave it an edge in the beginning and this factor could be luck or a feature or simple good word of mouth.
Boidhre wrote:It's more that it's not particularly relevant. Start 5 random go servers 5 years ago and one will become king most likely or more rarely a duopoly will emerge. Just because something is the most popular tells you little about whether its the best. Network effects (play where your friend plays) and simple inertia (I can't be bothered to start a new account and get another stable rank again) will ensure than even a sub-par server can remain top.
None of this is a criticism of KGS, I don't consider it sub-par. It's just being the biggest, or having been small once, aren't very telling other than a) the server is pretty stable and b) some factor gave it an edge in the beginning and this factor could be luck or a feature or simple good word of mouth.