DrStraw wrote: it is hard to believe that you can reach a solid 4d on KGS without being able to count.
why? I knew a dan level player who couldn't count. He had to have his dad count the score for him (he was only 6 years old at the time).
DrStraw wrote: it is hard to believe that you can reach a solid 4d on KGS without being able to count.
DrStraw wrote:As you don't give your KGS handle is it hard to check, but it is hard to believe that you can reach a solid 4d on KGS without being able to count. Was it gained through a large number of blitz games won on time? If you really do have a solid 4d there then it is a sad reflection on the KGS rating system.
SmoothOper wrote:I wish there were counting problem books. Some of the positional judgement books have some problems, but it would be nice to have a tsumego type book with the board position on one page and the answer with the number and squares that were counted on the next. I know counting positions is sort of voodoo, but I think there should be enough positions that are figured out at the amateur level to fill a book or two.
Boidhre wrote:SmoothOper wrote:I wish there were counting problem books. Some of the positional judgement books have some problems, but it would be nice to have a tsumego type book with the board position on one page and the answer with the number and squares that were counted on the next. I know counting positions is sort of voodoo, but I think there should be enough positions that are figured out at the amateur level to fill a book or two.
Every game you play or watch is a counting problem surely?
SmoothOper wrote:Boidhre wrote:SmoothOper wrote:I wish there were counting problem books. Some of the positional judgement books have some problems, but it would be nice to have a tsumego type book with the board position on one page and the answer with the number and squares that were counted on the next. I know counting positions is sort of voodoo, but I think there should be enough positions that are figured out at the amateur level to fill a book or two.
Every game you play or watch is a counting problem surely?
Yeah, it's kind of like tesuji though, it's one thing to make them up by yourself, it's another to learn from the masters.
Boidhre wrote:But isn't the issue is that you shouldn't count your games as a kyu player like a pro would count a pro game because what's definite, probable and potential territory will be quite different given the same board in both?
moyoaji wrote:Whether you are a pro or amateur, this is a 12 point corner.
moyoaji wrote:If you apply your counting advice to life and death, does it still work? It is true that "what's definite, probable and potential life will be quite different given the same board," but if you know the pro status - the true status - you cannot be worse off.
oren wrote:I'm not sure I agree with your logic on that one. It will depend on whose move it is and whether the hane are double sente or not.
Boidhre wrote:Knowing what a 9p could expect to get as black in one of my games is interesting but doesn't really help me that much because neither I nor my opponent will play anywhere close to optimally.
moyoaji wrote:If the book explains the optimal end-game for the corner (which I would hope it would) then why couldn't you play it optimally?
moyoaji wrote:Everything I've ever read on counting from pros (Kageyama in "Lessons in the Fundamentals of Go" Chapter 5) to dan amatuers (Joshua Lee AGA 5 dan counting lecture and Clossius KGS 4 dan counting video) says that you should be conservative when counting your territory.
Boidhre wrote:Because the stones won't be in the right places when I play?
oren wrote:Yeah, I don't want to get into competition of sources, but I've been going by O Meien's book on counting where in such a simple example, it's easy to get an exact score if you know white's position on the outside.
If white is solid, the conservative answer may very well be 10-11 points and not 12.
moyoaji wrote:Boidhre wrote:Because the stones won't be in the right places when I play?
By this logic life and death books are also useless because the exact life and death problems rarely come up in games. The same with tesuji book. I've played out enough false tesuji when just 1 stone was off from my tesuji book to know how far I have to read for some tesuji to actually work (for example, you need to read about 11 moves to know if the "cross-cut" tesuji is going to work for sure).
There are many common end-game positions where yose is left to be played. If you can extrapolate proper life and death tactics from life and death books you can extrapolate proper end-game from a yose/counting book.
Boidhre wrote:I'm mostly thinking about midgame positions. Mainly the issue I see is that counting depends heavily on your reading ability, if I think an opponent's group is alive because the tesuji that removes its eyes is "invisible" to me then this will affect the count no? I don't think it'd be very useful for either of us to sit down with a pro-level life and death book and stare at them for a while, why would it be any different with counting problems?
That and, doesn't "improving your counting" once you get past the basic level of being able to count and remember intersections just come down to reading and we already have tons of problems dealing with this?
*shrugs*