Mef wrote:Generally for a rating system, accuracy is the ability to correctly predict the outcome of a game between two players. To that end KGS does very well, especially compared to most other systems.
KGS does well, assuming that someone has an unchanging rank. If someone is 5k, and they're going to be 5k forever, then the maximum likelihood approach correctly uses history to estimate a rank. If someone is improving, KGS does not do so well compared to some of the other online systems, because past history makes it such that playing a lot of games makes it harder to adjust your rank, even if you have genuinely improved.
While it's true that KGS can do well with players that are not improving (or declining in skill), it is misleading to say that it universally does a good job of correctly predicting game outcome, when other systems that are not weighted so heavily by the history of past games do better in some circumstances.
Case in point: If KGS were accurate, people would not be inclined to create new accounts just to get a correct rank. We see this happen on a regular basis.