xed_over wrote:if you can't see their clock, then how do you know when they've lost on time?
the server will tell you
hyperpape wrote:I don't trot it out in every such discussion, but I take it as a given that options are almost always a cost to the user. There are ways to make options more or less painful to deal with, but they're always a cost.
hyperpape wrote:This sort of option is one of the worst kinds : timing systems on KGS are already too fragmented. Viewing the open games list is like doing a constraint satisfaction problem: which of these slew of games has time settings I can live with? One of the big advantages of automatch is that I just choose Blitz/Fast/Medium.
Now you're proposing adding yet another option to that. At some point, the time settings alone will stop being viewable, at least if you're on a tablet.
hyperpape wrote:This sort of option is one of the worst kinds : timing systems on KGS are already too fragmented. Viewing the open games list is like doing a constraint satisfaction problem: which of these slew of games has time settings I can live with? One of the big advantages of automatch is that I just choose Blitz/Fast/Medium
If it's a big enough deal for them, that's true. Otherwise, they just use the software and never think about it.LocoRon wrote:And eliminating options from the software doesn't actually remove the cost or the option for the user... it just shifts the question from whether or not to use the option in that software to whether or not to use the software at all.
Maybe KGS is suboptimal here, but the real issue is that people have a ton of preferences concerning time control. Too many, in fact. Any server is going to have to make choices or swamp us with information.LocoRon wrote:I sort of agree with what you're saying here, but at the same time, you're just pointing out a flaw in how information is presented on one particular Go server (neither the original post nor the topic mention KGS, btw). It would be a really sad world if discussions of feature ideas for Go servers were limited to what would work in KGS's existing UI.
Boidhre wrote: If you're using Fischer (some tournaments do)...
Pros often use such tactics. Moreover, as Mef points out, it isn't that difficult to figure out how much main time your opponent has left.walleye wrote:On the other hand, since my opponent can see my clock, he might want to launch some complications just as I get short on time.
lemmata wrote:Pros often use such tactics. Moreover, as Mef points out, it isn't that difficult to figure out how much main time your opponent has left.walleye wrote:On the other hand, since my opponent can see my clock, he might want to launch some complications just as I get short on time.
If overtime countdown is involved, then it might be less accurate, but it would not be very difficult to estimate when your opponent is in byo-yomi. Why not just play the game? If you can't handle complications invented by your opponent, then just view them as interesting mini challenges that spice up your games.
walleye wrote:I understand some people believe time is an important part of the game and should not be hidden. Obviously, the option to hide the clocks is for the other people, those who believe time should not get in the way of friendly casual games. So, this argument doesn't hold water either.
oren wrote:walleye wrote:I understand some people believe time is an important part of the game and should not be hidden. Obviously, the option to hide the clocks is for the other people, those who believe time should not get in the way of friendly casual games. So, this argument doesn't hold water either.
If you want to hide time, put a sticky on your monitor? You have the easy option to do it, and it's very low tech.
walleye wrote:I'm talking about an option that conceals the opponent's clock for both players.
walleye wrote:It's not easy to keep track of the time left for your opponent if you don't see his clock. You need a tool for that, and you'll be wasting your own time using it. It won't be accurate, but even if it were, it would barely make any difference. No one but crackpots would use it for casual games. So, I don't buy this argument at all.
I understand some people believe time is an important part of the game and should not be hidden. Obviously, the option to hide the clocks is for the other people, those who believe time should not get in the way of friendly casual games. So, this argument doesn't hold water either.