Krama wrote:I constantly go for moyos.. and it frustrates me so much when someone invades them but I don't expect it. Like When I play low or mini chinese I expect them to invade at certain points and I am good with it, but when someone plays vulgar moves inside my moyo or even territory expecting to live and then I fail to kill them I usually just quit cause it enrages me beyond belief.
How can I switch my game style to a more territorial?
I think it is soo much more easier to invade and then just make life than to actually attempt to kill or defend the invading stones.
I hope someone can understand my pain and help

This may be somewhat obvious, but when you create a moyo, you are not creating territory. The idea behind a moyo strategy is that you build on a big enough scale that your opponent has to do something about it, because if it all becomes territory, they will be way behind. As a result, if your opponent invades, this is exactly what you should want.
When they invade, unless you can't win the game otherwise (which requires counting) the goal should not be to kill them. Instead, you want to use the forcing moves that you get against their group to force them to run or live small, and use those forcing moves to turn the rest of the moyo into territory. If you try and kill everything outright, you will often fail, and the weaknesses that strategy forced in your shape will often let them ruin a lot of what is left of your position.
If you want to switch to a more territorial style, then you just need to make more territorial choices, really. You can open with 3-4 stones instead of 4-4. You can choose joseki that give territory instead of influence. You can choose the territorial option to reducing moves or invasions. That, however, doesn't guarantee a good position unless you have your stones working together, just as in a more moyo-oriented strategy. One thing I've noticed is that so called 'territorial' styles don't go specifically for territory as opposed to strong groups which have territory as a side effect, and they then use their lack of weak groups to reduce later. Territory can also require more patience, and a good sense of how long you can let your opponent build his position before you must do something about it.
Out of curiousity, how strong are you? I've been assuming that you are maybe a strong DDK or weak SDK, so this advice may not really apply.