Twisting my melon man. You know these ideas are twisting my melon man.
Polama wrote:skydyr wrote:Following Polama's suggestion, I wonder if near the end of the game, the player that is ahead can start filling their own territory to get back behind, since their opponent will run out of territory to fill first and be forced to make points by filling dame.
You're right. Once again, go's bias towards the player with more points reveals itself =). Free passes would fix that, but it may screw something else up. For one thing, nobody would fill dame, but that's important with area scoring. Too bad, the rules were so simple...
I didn't know it was a rule to fill in dame in area scoring; I thought it was simply a desirable action to take with area scoring. If you don't have to fill in dame then there's no reason to in Loser's Go right?
Polama wrote:How about this? A player can pass for free (no prisoner given). Two passes ends the game and the players alternatingly fill dame. You cannot gain additional territory during dame filling (if you left a hole in a wall that's your prerogative, but during dame the potential territory must be filled in with stones, you can't close off the wall). You can play non-dame points (if, for example, filling in revealed a weakness that needs fixing) but doing so allows your opponent to pass that turn. You can capture stones during dame filling if the opportunity arises.
If the dame filling is obligatory under different rulesets, then your suggestion here sounds practical. Since this is a variation though, would it be better for the sake of simplicity to make dame filling unnecessary? (Forgive my ignorance, I've only played with the Japanese ruleset).
Thanks. I'll have to try it out some time and see if it's actually fun =)
Although that raises a funny question: how would handicap work? Do you want handicap stones or not?
If we were to play, I would need a handicap in some form. That really is a tricky situation. How about, black (9k) plays several moves (let's say 3 as he is playing a 6k) and for white's first three moves, black chooses where white will play

I love the sound of the Choice Go variation linked in the link Bill Spright shared at the beginning of the thread. Maybe the weaker player can choose the other player's moves (equal to his handicap?)?
edit: Thinking about this again, maybe the handicap could just work as in a normal game. Even if it's 9 stones, that simply means Black has 9 places to choose defend or abandon as they would in a normal game. Presumably white can keep her komi.
p.s. And does anyone have any name suggestions for the varient, if it works? Loser's Go is just a play on what I called Loser's Crib when I used to play it.