Actually I thought about it again and I think it's a great idea.
I don't know the history of how timing go games evolved (although I believe this forum would have been a good place to start asking) but
it would have been fairer for both the players and the game if the opponent's clock was originally hidden (maybe not your own clock though, trying to remember how much time you have left might detract from the game and could be a headache).
Bantari wrote:walleye wrote:If the players couldn't see their opponent's remaining time, it would I thought make the game a bit more like a casual club game.
I am not sure you can mandate how a player is to feel about a game, or force such feelings by introduction of new options.
Walleye is not trying to control how anyone feels or force anything on anyone. Walleye started the thread by saying he was surprised the option wasn't there, if a player wanted to choose it, that is.
Also if I understand,is simply suggesting that it may encourage a better attitude to the game. I don't know anyone that would play time games with their opponent in a casual club setting and I think Walleye's point is that that would be much more difficult when you can't see your opponent's clock.
Bantari wrote:
I seriously think you are trying to solve a problem that does not exist.
If hiding your opponent's clock had been the default way* to play from the beginning, then there would be no "gaming" the other player and making quick moves when you know, for instance, that they are running out of time. Note that, as someone mentioned earlier in the thread, even pros apparently use such tactics. I do not approve of that.
*Or at least a recognized choice. Choice is good. Another commentator said they would not want 100 choices or something. Hiding the clock is just one choice and it would not even be necessary to make it each time you play if you play on a server. Just indicate it as a preference in settings and then automatch or game creation will remember it, like all the other choices (i.e. Which rule set and how much time.).
edit: Walleye, the real problem - as you are no doubt are painfully aware - is that you suggested this idea on L19; the largest, friendliest but sometimes most ridiculously argumentative internet forum to discuss go.
Yes, it is a really sensible and practical idea. Unfortunately the only programmers that I think would consider it would be the NovOGS guys. If I was a programmer and I was making a server I would implement it.
