often wrote:Please make the proposal and argument for a different ranking system then.
Already did, I pointed out that I was a fan of Tygem's approach. I'm also a fan of IGS and WBaduk's ranking systems. The single reason I stay with KGS is that it is a community hub for North American go players.
This seems to be an issue for a player by player basis. Couldn't the argument be made that if a player sees his rank fluctuate wildly he gets frustrated and never knows how strong he is? Also, this is supposing that playing on KGS you wouldn't interact with a variety of styles at your given rank.
I think that's fairly unlikely, I don't think anyone would have an issue saying "I range between 4d and 6d"
This creates reasonable challenges to reward improvement, but it also gives you consequences for losing.
This is (possibly incorrectly interpreted) like saying that winning isn't reward enough.
Winning is definitely not enough of a reward. I play go to develop a better understanding for the game, a win is just a sign that I'm walking that path correctly. But if I'm stuck playing the same kind of games over and over again, it's possible that I can muddle by with the same understanding that I have. When you vary the difficulty of the game, you are adapting to a players understanding, and giving them room to learn new techniques.
KGS is extremely slow at noticing differences in understanding and offering new challenges, and it's detrimental to a large portion of their player base (At least the ones that don't make a new account every 4-6 months).
I still don't see why being a 6k is a bigger reward than being a 7k. You're saying that there will be bigger challenges and different play styles, which i would argue against. A person who might be 6k will still receive certain challenges playing people at a 7k rank if they were "incorrectly" given a 7k rank.
It's not about
being a 6k, or a 1d, or a 5d. It's about playing the hardest game you can handle.
Also, as to your point of "more challenges" there would be no merit to most players playing people 1 level below their rank if we took your thought process. If you're a 5d and can win 80% of the time against a 4d, the problem might be that you're higher than a 5d instead.
I'm afraid I don't see what you're getting at, most ranking systems have ranks separated by ~66% win rate. Yes, my preferred system uses a lower percentage win rate for a shorter period of time before handicapping becomes involved... and?
Perhaps I missed Mef's point, but let's talk about this quote also:
There is a considerable difference in a 1 stone difference, in one case I have komi, in the other I don't.
This is depending on the level. I feel that if you pit two 5 kyus against each other the komi would rarely come into a deciding factor. I think for the most part komi is something only the stronger go players really have to worry and factor into, for the rest of us it is something to take into account at the counting process at the end of the game. If you can show me a kyu game where they actively figured the komi into their play style i'd be impressed.
Even if I didn't notice komi, it doesn't mean it doesn't have a large impact on the game. If I suddenly take an even match and then give one side an advantage, I will skew the results.
They don't even need to know how to count for komi to play a role.
All in all, yes it comes down to preference and yes the dissenting opinions should have their say. I feel that most people are arguing over something really inconsequential and that most of these people who are arguing over something like this don't even play enough for it to matter anyway.
If you're saying its an issue of challenge I think you're missing the point as there will always be a challenge in Go. The person who argues the ranking system and says "i'm so bored of winning all the time and my rank never goes up" probably forgot all the other times he loses to people of that rank.
It's not really that inconsequential, KGS has an absurd system, under which "The more you play, the less you move".
It is one of the only servers which I have ever heard
publicly advocate for not playing on their site for a bit if your rank is changing. That's silly. Especially since, during periods of heavy game play, your rank is likely to change the most.
In fact, i urge most people to check out the KGS analytics site:
http://kgs.gosquares.net/ Most of the time you're winning and losing 50% of your games anyway. If that figure were to ever be "incorrect" then of course the ranking system wouldn't be doing its job. But since it is typically 50% for almost everybody then it -is- doing its job.
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I've seen people stuck with 60% win rate on KGS analytics never moving at all. And if Mef is correct,
that's by design.
Tactics yes, Tact no...