Hi everyone,
I haven't been playing all that regularly lately, and it's been a long time since I had outside input on one of my games- so here is a very close game I played yesterday. Any comments would be greatly appreciated.
I played black.
A close 6k game
- EdLee
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mitsun
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Re: A close 6k game
Both sides lost a lot of points in the endgame, playing and answering small moves. For example, :b133: was worth around two points, at a time when many moves (J2, B3, S18, S10, B9) were worth 6-12 points. I guess :b191: was the losing move, losing 1 point (no defense was necessary) and sente when there were still 1 point plays left on the board.
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Bill Spight
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Re: A close 6k game
I think so, too.mitsun wrote:I guess :b191: was the losing move, losing 1 point (no defense was necessary) and sente when there were still 1 point plays left on the board.
Here is an sgf with some variations starting at move 191.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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zac
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Re: A close 6k game
Thank you all,
I picked up quite a few endgame mistakes in my own review of the game. Another game lost by 'obvious' endgame mistakes. Perhaps time to either work through endgame problems, or buy 'the endgame'. Or perhaps time to start counting more carefully and practice keeping focus right until the end of the game
ANd, after all, I still had over 7 minutes on the clock + byo-yomi!
A few questions about the possible sequences starting with W8-
When he makes the two space extension (instead of the 'usual' three space) I'm never too sure. Is r15 better, because it puts pressure on his right side group- but how best to play if he then approaches from the top side- o17?
I picked up quite a few endgame mistakes in my own review of the game. Another game lost by 'obvious' endgame mistakes. Perhaps time to either work through endgame problems, or buy 'the endgame'. Or perhaps time to start counting more carefully and practice keeping focus right until the end of the game
A few questions about the possible sequences starting with W8-
When he makes the two space extension (instead of the 'usual' three space) I'm never too sure. Is r15 better, because it puts pressure on his right side group- but how best to play if he then approaches from the top side- o17?
- ez4u
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Re: A close 6k game
When White plays the restrained move at the marked stone,zac wrote:Thank you all,
I picked up quite a few endgame mistakes in my own review of the game. Another game lost by 'obvious' endgame mistakes. Perhaps time to either work through endgame problems, or buy 'the endgame'. Or perhaps time to start counting more carefully and practice keeping focus right until the end of the gameANd, after all, I still had over 7 minutes on the clock + byo-yomi!
A few questions about the possible sequences starting with W8-
When he makes the two space extension (instead of the 'usual' three space) I'm never too sure. Is r15 better, because it puts pressure on his right side group- but how best to play if he then approaches from the top side- o17?
Dave Sigaty
"Short-lived are both the praiser and the praised, and rememberer and the remembered..."
- Marcus Aurelius; Meditations, VIII 21
"Short-lived are both the praiser and the praised, and rememberer and the remembered..."
- Marcus Aurelius; Meditations, VIII 21
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Uberdude
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Re: A close 6k game
Just to add to ez4u's excellent post: if you play the kosumi and white is kind enough to reinforce his right side group with 2 or a, then you can play the large knight's move for a large corner and a good position (it's like you did the big knight first and then white tenuki, then you play kosumi and white defends with jump which is a nice exchange for black).
Pros don't play like this but quite a few amateurs might so it's good to be clear how to take advantage.
Pros don't play like this but quite a few amateurs might so it's good to be clear how to take advantage.
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Uberdude
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Re: A close 6k game
For real-game examples, here is the OGS game (with embedded comments which due to bug in nova OGS all show up one move too early!) where I learnt the hard way about the big knight being a good answer to white reinforcing the side group:
And another with the normal continuation that ez4u showed in which white's cramped 2 space extension later dies as he overplayed and invaded the extension below before reinforcing the 2 space group.