hashimoto wrote:You can't seem to see past the idea that the model itself may not be desirable for some people.
This seems to be the crux of the argument here. Yes, some people prefer fun over accuracy and predictive power, and such people have for example Tygem to have fun on. However, some people prefer accuracy and predictive power over widely inaccurate ratings and such people have for example KGS to play on.
I absolutely see no reason why all servers should be the same, catering to one specific group of people and making sure *those* selected people have more fun. It is a big world, and there is certainly room for few *different* approaches. Especially since it seems that the preference of one over the other is purely subjective over the short streak.
As for rank stability and inertia, I think both systems have advantages and disadvantages. For improperly ranked players, KGS system offers much more quick adjustment than Tygem (as already stated.) For properly rated players, a single winning/losing streak (like a bad or good day) can get them dislodged from their proper rank much faster - and thus make the "improperly" rated easier. Wait... ok, it seems one system has more advantages than the other.
Somebody called Tygem ratings a roulette. Its fun, its fast paced, and its exciting, and so there is a place for it in the world. Just like there is place for arcade games and shoot-em galleries and maybe even peep-holes.
Personally, I think the accuracy and predictive power are more valuable then cheap thrills of seeing numbers by your name change daily. But that's just me. Or is it?
How about real-world ratings. Lets say RJ is 5d, and on the verge of being invited to a prestigious tournament based on this rank. But look, there is a 4d player who just won 20 games in a row from his friend, and now he is invited instead, as a 6d. Ha ha ha, very exciting! So in reality, if you adopt +/-0.1 per game rating system, you will have to include all kinds of weights, checks, balances, and factors - just to make it behave more sensible, more like the current system (or like the KGS system.)
Arcade and cheap thrills are good on a server, and I am glad such server exists for those who like this kind of stuff. But this simply cannot be the *only* model we use, and not even the main one. This is what I think, even though I am not going to get into all this math stuff, have enough of that at work to play with it on my free time.