Mike Novack wrote:Tim, are you saying that a go playing computer program would fail the "Turing Test"?
Assume that you are playing go against an opponent on a server, one that does not allow for side conversations, so the only interactions you have with your opponent are the moves made.
Interesting question. However, I think limiting the test to a server that does not allow for chat is a bit like cheating. I generally don't play games where I have no chat option. Maybe that says something about my personality, and what I'm looking for in games. Nonetheless, I'll try to answer in the spirit in which the question was asked...
I don't think I'm skilled enough to tell a human player from a computer player, at least not if either were playing at a sufficiently high skill level. Perhaps I could tell a human apart from a computer if both were roughly at or below my own skill level. But a computer that was slightly above me? -- I think it would pass the Turing Test assuming no other interaction but the moves on the board.
If I played a game on a server, and only learned after that fact that my opponent was a computer program, I'm not sure how I'd feel. I suppose I would at first feel cheated because it wasn't the experience I was hoping for. Later, after thinking about the game, I I would feel -- maybe,
interested is the right word? The game would transform from one type of experience to another. Both would be potentially valuable, but for different reasons.
Let me pose another hypothetical that I think falls into the same category. What if you were playing a similar game, but later found out that your "opponent" was really a team of players working together, discussing moves, and otherwise collaborating? How would that change the way you felt about the game? As a potential learning experience, or as a novelty, I'm guessing you'd be interested. However, wouldn't you also feel like the other side cheated because they changed the rules without telling you ahead of time?