gowan wrote:quantumf wrote:I think http://321go.org/?ln=uk is nice. (The Dutch version is better though).
Sadly, it's offline at the moment. However, I do recall checking this out when it first came out. I seem to remember that it was better than average, but on the other hand, I'd forgotten about it entirely (and nothing has reminded me about it since then, suggesting it's not exactly a must-see resource). I hope you're right though, I look forward to seeing what it's like now.How about this? http://www.usgo.org/learn-play
It's not bad. The video is pretty good, actually. But we've already discussed the flash based interactive way to go, which was "austere" even in 2005 when I first saw it. Overall it's still rather basic, and not a place I'd particularly consider sending newbies to.
Yes the Interactive Way to Go is very basic and not exactly exciting but I think it is quite user-friendly. I could teach all needed rules, life and death, and basic tactics and simple strategic principles in five minutes but I doubt whether true beginners would remember much. They'd be overwhelmed. For real beginners starting with really basic things and doing them over and over is the way to do it. Repetition is the soul of teaching. The index of IWTG allows skipping ahead for people who are fast learners. My favorite beginners' book is Iwamoto's Go for Beginners. I think it's really elegant but it probably isn't good for true beginners. The first book in Janet Kim's series is more practical but much more basic. I've seen too many beginners give up the game because they got overwhelmed when first learning. Another aspect of this is that beginners need other beginners to play with. It can be mind boggling how many ranks weaker they are than most of the players in the club, and the stronger players have only so much patience for playing real beginners. And beginners can be frustrated at having to play so many people on small boards. Good computer programs that can be adjusted to play at a weak level have their uses but beginners need the personal interaction with a human partner in my opinion.
So true I see this at our little club. Real beginners need other beginners. It makes the game genuinely winnable for them. Playing experienced players can be overwhelming. And lets be honest it is boring for us...
I may not be strong but waiting 5 min for a person to respond to an atari on a 5x5 board is a bit tedious. I love introducing the game to newbies, but I find they really enjoy playing other newbies and learning, struggling, laughing together. I really enjoy glancing at newbie games the attacks so audacious, the missed opportunities so glaring, it is truly a fun game to behold.