Second, in the published methods that I have seen, pros subtract full komi from Black's score. But they should not do that early in the game, only subtracting full komi by the end of the game. I do not know actual pro practice.
I think this is a vitally important point that merits much wider discussion.
First let us note that Bill correctly makes an implied distinction between what is published (i.e. is aimed at amateurs) and what pros actually do. Although he says he doesn't know actual pro practice I am sure that he is inferring it, and in general terms this is quite possible on the basis of published
commentaries.
For example, in commentary after commentary on games in the no-komi era (I'm sure you know I've read more than my share of them, and I was reading yet another this morning where this point came up) there is some reference along the lines of "Black is now ahead". Initially, I used to think, "Hang on - Black was ahead to start with. There was no komi. Where did he go wrong before he recovered?" I can even recall sometimes going back to the beginning of the commentary to check whether there was komi.
What I now realise, though, is that while Black may start in an advantageous position, he actually has to earn the right to say he is ahead. It's more subtle in komi games, but the need to earn bragging rights still applies.
That's Point 1. Point 2 is that it is very, very rare for pro commentaries to give a count until very late in the game. One minor exception early in the game is when an area is clearly cordoned off and you may get a comment along the lines of "Black's moyo has consolidated into 70 points of sure territory", but even then you very rarely see a count for the whole game (instead you get comments like, "So White has to try desperate measures").
This is not so strange when you consider that Japanese (and Chinese and Korean) don't really have a word for early counting in our whole-game sense. Instead they refer to "evaluation of the situation". However, while 形勢 is really just a normal word for 'situation' it is impossible for an Oriental go player not to see both 形 (shape) and 勢 (influence/strength) in this, and to be influenced in how he views the process. The commentaries bear this out by repeatedly talking of evaluation in such terms (形 here, however, means shapes in general, not just 'good shape', and if necessary that can be made plain by using the phrase 碁形).
Of course individual players may prefer to count more precisely but I would hazard a guess that Yi Se-tol, given his style, is not one of them and that he tends to think in terms of shape and influence, especially attacking potential. In the case of the present game, for example, I think I'd expect him to review the lower right not by saying, "I thought it was worth 30 points but it looks like it may only have been 25", but by saying something like, "Hmm - I thought it was thickness but I ended up having to defend that group a little, so maybe it wasn't so thick after all."
Any sort of counting in joseki is absurd in a whole-game context, but even counting fuseki stones in a whole-game context looks iffy. It seems as if the goal of a student for the first 100 moves is not to be able to say X = B - W - komi, but simply to assess reliably things like whether "Black is thick everywhere but White is thin", "White has chances to start a fight", "Black's moyo has great potential", "White is now pleased to have the initiative", and so on.