Knotwilg wrote:Thanks! Self review is extremely important and very helpful for reviewers. We can draw a few lessons from this:
Game 1: revisit basic [sl=]nakade[/sl] like [sl=]farmer's hat[/sl], [sl=]almost fill[/sl] four stone eyespaces, ... Life & Death by Davies might be a good (re)read.
Game 2: seems like a lot of these moves were panic moves under time pressure, so ... allow yourself to play games with some less severe time limits. You should at least be able to get 10s per move.
But there's more under the surface here. Your say that you wanted to do something before it's too late. Well,
1) the board is big; if your opponent already has a strong structure somewhere, better play elsewhere. If it is weak, of course you can attack it
2) if you have decided an invasion is due, then don't try to save all the stones
3) When you "reduce a liberty" of a strong opponent group, you are actually removing your own. Better stay away from those stones and make a base for your own, or flee to the centre. This is why I didn't mention 26: it was a good, light escape (overall still too close to his strength but that's another matter)
4) aside from basic eye shapes you also need to relearn the basics of counting liberties. Although, you may know that but ...
5) You say you play "moves you know that don't work". This is of course a severe psychological issue, related to panic. I can only revert to my initial comment. Give yourself some time to verify if a move works. If you think it works, play it. If you think it doesn't work, then don't. It may cause anxiety, but still it will be better to go through the anxiety of the unknown than pursue the security of failure.
Looking forward to your next games!
Thank you very much for all these advices. I'have at least 40 minutes in the train where I can do something related to go but not a game, I will try improve counting liberty (any here I have to strat from the very beginning as I never studied that subject... I'm just aware of big eyes, that's all...seems to be a wide topic).
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Knotwilg wrote:Thanks! Self review is extremely important and very helpful for reviewers.
I wil try to include a self review in each of the game I will post, writing things may also help me to avoid these "stupids moves" that I know but cannot help to play...
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: look at the whole board, look at
is not forced: find a better local move.
almost a pass.
wasted one ko threat.
what's the correct local move for B ?
sente ?
.
why are you still playing in this area ?
your corner shape is completely crashed — broken shape for W.
?
, W can extend to o5,
extends to o5, then you play
at o5.
attach.
, white can play at G4 instead of taking away his own liberty and use the capturing race to break out with the corner group. This would at least be decent. Black should have just extended with his 4 stones, because the corner isn't entirely alive as yet and white's other group would just be a liability that black could chase around the board to win. Once white's given up both the corner and the outside, though, it's kind of game over. Such is life.