Understanding
- daal
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Re: Understanding
Go knowledge is much more elusive than a substance that you either have or don't have. This is because these "go dots" have only elementary significance when viewed independently. They achieve their power when they are understood in the context of other go dots. An analogy that works along these lines, for example atoms forming molecules forming substances, or sounds forming words forming sentences might better get to the heart of the matter.
Patience, grasshopper.
- EdLee
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Knotwilg wrote:I request the right to remove Posts if immediately after creation
i am unhappy with them, both technically and morally.
Knotwilg wrote:I don't think it shows courtesy to then expose it,
without comment so actually undoing my action.
- It's fascinating the choice words include right, unhappy, moral, courtesy, undo, action.
- Words can be powerful -- this theme not yet discussed in depth in this thread.
- Words, taken as actions, can affect people's neural systems. ( post 4 )
- Happiness, morality, and suffering --
not yet discussed, just barely touched upon. ( footnote 1, post 7 ) - Undos. ( mentioned, post 35 )
- Speaking of Toothpaste Out of the Tube,
here's an understanding that's eluded many kyu players,
and even some low-dans: Toothpaste Shape. - Teachable moment -- often searching for it.
- EdLee
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- EdLee
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Culture and Etiquette, 3.
From posts 16-18 of Who needs algebra? --
Part of the reasons for this thread is I'd like to have a better understanding of communication, and communication skills (post 1).
Questions:
From posts 16-18 of Who needs algebra? --
DrStraw wrote:I'd say you seem to take great delight in insulting and contradicting everything I say. Instead, perhaps you should read and learn.hyperpape wrote:id say this is the pot calling the kettle Black, but that's unfair to Bill.DrStraw wrote:You need a course in basic economics, I fear.
Part of the reasons for this thread is I'd like to have a better understanding of communication, and communication skills (post 1).
Questions:
- Given the flow of the conversation, was the statement/suggestion, "You need a course in basic economics, I fear" appropriate or called for ?
- Why or why not ?
- Often, it's notoriously difficult to glean the tone of voice from text alone, which can lead to (big) mis-communication.
On one end of the spectrum, if someone is asking for a Go book recommendation, then one reply might be, "For your level, I suggest The Second Book of Go."
On another end, we could imagine an un-solicited, "You ignorant fool! You don't know anything about basic economics.
Why don't you first take Economics for Dummies, then come back and we can chat more, little buddy ?"
How to gauge the needle ? - Any relation to Ad hominem ?
- Any relation to bullying ?
- Same questions as above, for the statement/suggestion, "perhaps you should read and learn."
- daal
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Re: Understanding
Similar to my suggested analogies for understanding go, there is more to communication than the sum of its parts. As with go, first comes a command of the basics - the equipment used in go and how we place the stones might correspond to words and their pronunciation. The rules of the game might correspond to grammar. Skills such as threatening and protecting weak groups might correspond to making statements and asking questions. Skills such as Life and Death or tesuji might correspond to expressing oneself succinctly or cleverly. Building on these skills, we see that threatening a group for example has ulterior motives - perhaps to make territory, and protecting weak groups likewise allows them to be more effective in the future. In communication, this might correspond to making a case, or presenting an argument. Later, we see that subtleties are involved, that some ways of protecting a group are better than others, and likewise that some ways of presenting an argument are better than others. Why is this so? This comes with a deeper understanding of the game and of communication. Some moves are better than others because they are more effective in ways that someone who is not able to take very many factors into consideration all at once might not be able to see. Some ways of communicating are better than others, because they are more effective for reasons having to do with being able to evaluate a wide variety of factors: the short term goals of the communication, the long term goals, sensibility for the tone of voice, to the reactions and standpoint of ones listeners and readers, recognition of the limits of some forms of communication.
Patience, grasshopper.
- EdLee
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Hi daal, yes, what you wrote is all true and I agree.daal wrote:there is more to communication than the sum of its parts.
There is still value, sometimes, to examine individual, smaller parts --
local analysis -- as opposed to studying only the big picture,
at the neglect of the smaller chunks.
We have Go books ranging from Positional Judgement or
Whole Board Thinking, to Basic Joseki or 500 L&D Problems.
We can easily find analogies for books on the English language or
about English writing and communications.
( Or for other languages, for that matter. )
- EdLee
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- EdLee
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Finally! This is exactly how I feel about Go proverbs and guidelines:
The Sense of Style -- Steven Pinker
The Sense of Style -- Steven Pinker
- EdLee
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Re: Understanding
Ed, thanks for starting this thread. It's interesting to reflect on the way that we learn go, and understanding your philosophy of learning (as it relates to go) also helps me to better appreciate your comments on the games that I and others have posted.
I like the Go-Man analogy because it highlights the importance of paying attention to fundamentals (your favorite theme
) and that shortcuts taken today will come with a later cost. Your model can also be used to explain why a teacher can be very helpful: it is extremely difficult to tell which go dots I am missing, especially since (unlike Pac-Man) I can pass over the same dot several times without actually picking it up.
I think daal is right, though, that it is important to include synthesis as an essential element of our model of learning go. This relates to the first few posts of the thread: understanding go is more than just the acquisition of knowledge. I think you intend to convey this with the Go-Man model (the Go-dots don't necessarily correspond to knowledge), but the nature of the model makes it easy to miss. We could expand the analogy to make it clear (e.g. there are different colored dots that must be used in the proper combination to beat "boss" characters), but doing so risks damaging the simplicity that makes Go-Man a useful model for emphasizing the points it DOES make well.
I think a metaphor from the realm of creation (the directed construction of a new universe appeals to my romantic side, but building with Lego blocks might work just as well) would emphasize other aspects of learning to play go. Gathering raw materials is still a necessary step, but the way we assemble those materials is also important. There are even times when we might have to deconstruct what we think we know in order to add a missing piece. This also highlights the individual, creative nature of learning: we all strive to form something beautiful with our go, but the individual products we create will certainly differ from one another.
I like the Go-Man analogy because it highlights the importance of paying attention to fundamentals (your favorite theme
I think daal is right, though, that it is important to include synthesis as an essential element of our model of learning go. This relates to the first few posts of the thread: understanding go is more than just the acquisition of knowledge. I think you intend to convey this with the Go-Man model (the Go-dots don't necessarily correspond to knowledge), but the nature of the model makes it easy to miss. We could expand the analogy to make it clear (e.g. there are different colored dots that must be used in the proper combination to beat "boss" characters), but doing so risks damaging the simplicity that makes Go-Man a useful model for emphasizing the points it DOES make well.
I think a metaphor from the realm of creation (the directed construction of a new universe appeals to my romantic side, but building with Lego blocks might work just as well) would emphasize other aspects of learning to play go. Gathering raw materials is still a necessary step, but the way we assemble those materials is also important. There are even times when we might have to deconstruct what we think we know in order to add a missing piece. This also highlights the individual, creative nature of learning: we all strive to form something beautiful with our go, but the individual products we create will certainly differ from one another.
- EdLee
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The instructions were supposed to transmit some understanding:
Vox article
Some understanding is very difficult to be transmitted accurately.
( Go is only one example from an infinite pool. )
Vox article
Some understanding is very difficult to be transmitted accurately.
( Go is only one example from an infinite pool. )
- EdLee
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Snapshot of a 25k user:
Another popular question: beginner kifus.
From Critique of my game.TSLexi wrote:Hi guys!
I'm a beginning Go player looking for a professional or amateur dan review of my most recent game.
I understand the rules of Go, eyes, etc., but I really keep losing quite badly even to other beginners.
Thanks!
Another popular question: beginner kifus.
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From Defeat of the week, post 3:
And mitsun, you didn't digress. At all. You're spot on.
This.mitsun wrote:Your main weakness is fighting strength, not direction of play, at least in this game
(and probably in all games, for all amateurs, but I digress).
And mitsun, you didn't digress. At all. You're spot on.
- daal
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Re:
EdLee wrote:
And as soon as a fight starts, all hell breaks loose.
Of course, this is not to say the opening is not important.
Of course, it's good to study it, too. But relatively,
the mid-game fighting skills are much more important for kyu levels,
and at least low-dan levels.
I heartily agree. Without fighting skills, one cannot achieve one's objectives. This raises two questions:
1. How do we get strong at fighting?
2. What objectives should we be aiming for?
Before skipping question 1, because the answer is a bit obvious, I would like to ask a follow-up question: Why are so many of us so lousy at this core competency?
As to 2, I think this is where EdLee's theme of understanding re-arises. We can have the objective to capture some stones, to secure a group, to make an advantageous trade of influence for territory etc., etc. Which objectives should we be following at any particular point in a specific game? How do we decide? In his book Fighting Fundamentals, Robert Jasiek takes the approach of defining all possible objectives, which he also categorizes as primary and secondary aims. The idea is that by being aware of possible objectives, we can better choose among them. Unfortunately, knowledge of something does not necessarily equate to awareness of something, particularly in the heat of battle. Nonetheless, this does represent one approach to leveling-up one's understanding of objectives. What are others?
Patience, grasshopper.