Critique of my game
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TSLexi
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Critique of my game
Hi guys!
I'm a beginning Go player looking for a professional or amateur dan review of my most recent game. I understand the rules of Go, eyes, etc., but I really keep losing quite badly even to other beginners. So, here's a link to my most recent game on OGS. https://online-go.com/game/982306
Thanks!
I'm a beginning Go player looking for a professional or amateur dan review of my most recent game. I understand the rules of Go, eyes, etc., but I really keep losing quite badly even to other beginners. So, here's a link to my most recent game on OGS. https://online-go.com/game/982306
Thanks!
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Re: Critique of my game
Here's the sgf - for others convenience. You may have lost but big bonus points for a creative opening 
(Comments to follow).
(Comments to follow).
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TSLexi
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Re: Critique of my game
Thanks for posting the SGF file...my computer freaks out when I try to download it.
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Re: Critique of my game
1. From your ogs game history it seems you are playing quite a range of ranks: mid-teen kyus and even 9ks with no handicap - it's not too surprising that you are loosing to these players. So don't take it too hard.TSLexi wrote: I understand the rules of Go, eyes, etc., but I really keep losing quite badly even to other beginners.
2. As for the 20kyus - I'm always suspicious of really low ranks - there is a great deal of variability in strength at that level and you are more likely to win or loose by more as a beginner so the difference in strength is likely not reflected in the final score.
3. It's true you know the rules of go ... but go is so much more. Tactics strategy shape aji so much to learn - at all ranks. I'm kicking myself for this but ed lee's "go dots" analogy is perfect for you. You currently have 4 go dots - the rules. But your ~20k opponents have 8 or 9 - a bit of theory, a few more games, an idea of where to play in the beginning and a couple of trick plays. Not much extra knowledge but enough to beat a beginner who doesn't have those skills.
So here are some ideas on how to get better:
1. You will (likely) loose a lot to start - this can be discouraging (again at all levels - see my posts). But it can also be hard to find an equal ranked player at low kyus. ... So try taking a handicap - the match will be more even, you will learn tricks from your stronger opponent and it will be more fun for your opponent too. (Playing even matches against stronger players is good - but expect to loose - don't get me wrong it's a good thing to do but it may also be good to try playing even matches just a couple of ranks above yours (say 2 rather than 10) - that way their play will be more comprehensible)
2. If you can, try to play multiple games against one player (not all at once but over a few weeks or days). Adjust your handicap till you are winning around 50% of the games. Then review why you are winning or loosing against that player and try to find a strategy to beat just them.
3 Play a correspondence game. Taking longer to play and think about each move should help improve your game - and teach you how to play better in the process.
4. There are particular opening patterns for the first few moves "fuseki" - learn one and play it in your games. If you play it enough you will learn the responses and how to counter them (or not and then you can play that way against your opponents).
5. Do some life and death problems - lots if people swear by them - personally I run hit and cold but they probably do help.
6. You tube (see nick sibicky for atarters).
7. Find a club if you can. If you can't, find someone online at your level and chat during your game (make it unranked and talk about each move).
8. Play more, have fun.
...
9. Learn the monkey jump - it's just so much fun to play.
Last edited by S2W on Wed Oct 15, 2014 11:45 pm, edited 1 time in total.
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TSLexi
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Re: Critique of my game
I play anyone who's up for a game. I know I should lose at at least 50 games just starting out. I actually want advice on this specific game, because I have been noticing I am losing by less every time, because I now understand the importance of getting and defending territory.
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Re: Critique of my game
No problem - the fundamental issue with this game is you are trading security (very slow solid play) for potential ( the ability to get points in the future). You nail down the center - but take 4 moves to do so - while your opponent stakes out a big piece of potential territory on the bottom. You continue to build in the center - but let your opponent grab all the outside in the process.
A second problem - but a lesser one is that you went for the center - generally it's better to start building from the corners then the sides then the middle (proverb: corners are gold, sides are silver, the center is grass and grass is for cows)
The funny thing about go is that you can't always trust the proverbs. Up to move 4 or so I'm sure that some people would argue that you could still play and win (though I think most would agree you were behind). After that though you needed to stop your opponent from grabbing the remaining big points on the outside. I'm sure there is a poker analogy here - but I don't play enough Hold'em for it to make sense
Anyway here's a more detailed review
A second problem - but a lesser one is that you went for the center - generally it's better to start building from the corners then the sides then the middle (proverb: corners are gold, sides are silver, the center is grass and grass is for cows)
The funny thing about go is that you can't always trust the proverbs. Up to move 4 or so I'm sure that some people would argue that you could still play and win (though I think most would agree you were behind). After that though you needed to stop your opponent from grabbing the remaining big points on the outside. I'm sure there is a poker analogy here - but I don't play enough Hold'em for it to make sense
Anyway here's a more detailed review
Last edited by S2W on Thu Oct 16, 2014 12:41 am, edited 1 time in total.
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Re: Critique of my game
Ps - I dont want to sound too harsh - it's good to try things out - otherwise how do you know if it will work? As a confession I had a theory that the Keima (a knights move jump between the stones like in chess) was the most "efficient" move in go - and that by playing keimas (and nothing else) I was bound to win.
I was very wrong
I was very wrong
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Hi TSLexi,
Welcome to Go and to this forum.
Your opening is quite artistic.
I have one suggestion for you at your current level: continue to play as many games as possible.
Maybe, when you have finished around 100 games, then come back and let's look at your moves at that time, in the future.
You may also enjoy The Second Book of Go, by Richard Bozulich -- it's available via Kiseido publishing.
I'll try to work on some analogy to share with you -- please see Understanding (post 88).
Welcome to Go and to this forum.
Your opening is quite artistic.
I have one suggestion for you at your current level: continue to play as many games as possible.
Maybe, when you have finished around 100 games, then come back and let's look at your moves at that time, in the future.
You may also enjoy The Second Book of Go, by Richard Bozulich -- it's available via Kiseido publishing.
I'll try to work on some analogy to share with you -- please see Understanding (post 88).
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schawipp
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Re: Critique of my game
Yes, in your opening you are creating a nice looking pattern. However, Go is not primarily aimed to assembling artistic patterns for oneself but to place stones in an efficient and competitive way. Move
maybe a representative example for a non-efficient play: Assumed that white plays there instead you could easily verify that a white stone on J11 at move 33 is more or less captured automatically. Even if white get the chance to play a second time there it is IMHO impossible to rescue the J11 stone if black wants to capture it (unless black falls asleep or has taken some dangerous drugs). Therefore,
is not needed there, instead you can try to claim something bigger somwhere else.
After move
(i. e. after 28 black moves) you are claiming one point in the center and maybe 10-15 points in the vicinity (in the actual game it was 9 additional points at the end). That is less than 0.5 points per move. In the same time, white has claimed "fourth line territory" virtually along all borders plus some extra points in the center which roughly sums up to 200 points (about 7.5 points per move in average!). Also he played on all 3-3 points in the corners, so it will be very difficult for black to invade and get a living group there.
Thus, in general you will have to play a more challenging style. As a good start try to play in a way that you are splitting the opponent's groups and connecting your own groups.
After move
Thus, in general you will have to play a more challenging style. As a good start try to play in a way that you are splitting the opponent's groups and connecting your own groups.
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Re: Critique of my game
This has got to be some sort of practical joke. On the off chance that it isn't, here's some useful advice:TSLexi wrote:Hi guys!
I'm a beginning Go player looking for a professional or amateur dan review of my most recent game. [...]
here's a link to my most recent game on OGS. https://online-go.com/game/982306
- play on smaller boards (9x9, 7x7 and 5x5 are fine. If you take black on 5x5 and don't give white komi, that's a considerable handicap in your advantage. So see if you can win games against other (probably stronger) players like that. You can also take handicap on 9x9. If you think you're above smaller board sizes, please note that DGS has 7x7 and 9x9 ladders with many high dan players participating. And occasionally even professionals play on 9x9.)
- do go problems. In particular, there's an excellent series called Graded Go Problems for Beginners which consists of 4 books with a rather steep learning curve. It starts off in book 1 with "capture the stone in atari" problems (which should be the level you're at) and ends up in book 4 with dan level tsumegos.
And don't just guess a move and then look at the answer. It's important you work out the problem in your head completely before looking at the answer, as these problems, and that's the main reason for their excellence, often have "obvious" moves that don't work because there's some non-obvious refutation. This actively encourages thourough reading, the single most important thing to getting better at go.
I'm sure any online shop that sells anything go-related will have this series. You can also get it "for free" on the internet if you happen to have an eye-patch, a wooden leg and a parrot on your right shoulder. - if there's a go club near you: go there (no pun in 10 did) and play in person. It's much more fun IMHO than online play.
- and lastly, if you really think that getting your games reviewed is the most important thing to improving at your level (which I think is somewhat doubtful, but it also can't hurt), check out the go teaching ladder (you can submit games for review) and the the go teacher (play even correspondence games against stronger players with a bit of reviewing)
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Uberdude
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Re: Critique of my game
Is this the C&C Red Alert silo base attack applied to Go?
@TSLexi: Play your stones further apart. Stop playing Go like it is Etch-a-Sketch. Throw stones all over the board like Jackson Pollock.
@TSLexi: Play your stones further apart. Stop playing Go like it is Etch-a-Sketch. Throw stones all over the board like Jackson Pollock.
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Re: Critique of my game
Hi,
[edit]
That's really funny, compare your game at move 18 with that :
Dont' click if you are on iOS with safari, see Edlee's post below
http://brokensymmetry.co.uk/go-clock
[/edit]
That's the clock opening !
[edit]
That's really funny, compare your game at move 18 with that :
Dont' click if you are on iOS with safari, see Edlee's post below
http://brokensymmetry.co.uk/go-clock
[/edit]
That's the clock opening !
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- Capture.PNG (502 KiB) Viewed 12461 times
Last edited by oca on Thu Oct 16, 2014 8:38 am, edited 2 times in total.
Converting the book Shape UP! by Charles Matthews/Seong-June Kim
to the gobook format. last updated april 2015 - Index of shapes, p.211 / 216
to the gobook format. last updated april 2015 - Index of shapes, p.211 / 216
- EdLee
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Code: Select all
http:\\brokensymmetry.co.uk\go-clockThis link hijacks Safari's controls -- goes Full screen and hides the menu --
and it's a pain to try to close it, EVEN if you restart Safari,
because Safari automatically returns to the last page visited --
Probably a good idea to disable Safari's default behavior ?
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Re: Critique of my game
I edited my post to add an image for whose must not click on the link...
Converting the book Shape UP! by Charles Matthews/Seong-June Kim
to the gobook format. last updated april 2015 - Index of shapes, p.211 / 216
to the gobook format. last updated april 2015 - Index of shapes, p.211 / 216
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Re: Critique of my game
TSLexi, welcome to the road to becoming smarter than you already are
If you want to begin playing Go in a competent way, I suggest the following. First, replay pro games on a regular basis. Go puzzles are a little easier to solve when you have some background information to help you make educated guesses. Also, you will develop an instinct for how to play the game. You can pick whichever player you like best, although it is better to begin with a player that usually plays a thickness-based style; since you will be playing mostly handicap games (games in which you are given a compensatory advantage to make up for your present lack of Go ability), it pays to know how to use thickness. It can be a historical one such as Hon'inbō Shūsaku, Hon'inbō Shūei, Huang Longshi, or Hon'inbō Dōsaku. Or a modern one such as Lee Chang-ho, Yoo Changhyuk, Awaji Shuzo, or Cao Dayuan. Just about each and every one of these pro players apply good playing habits in their games.
The more games you replay, the better, but just 1 or 2 games a day is a good way to start. Do not worry if at first you are not able to replay one game all the way through. It does take some getting used to. As you replay more and more games, your brain will be better able to absorb new information coming from these games.
Second, do go puzzles on a regular basis, especially tesuji and life & death. There are also fuseki, jōseki, middle game, and endgame, but these are really just applications of the first two that I mentioned. Remember that quantity is important. Do lots of easy problems to build analytical ability. Doing difficult problems will only retard your progress. I suggest obtaining a book such as Richard Bozulich's Get Strong at Handicap Go. You can begin to refine your skills at handicap Go by doing the puzzles in this book.
Finally, play actual games on a regular basis. KGS is one real-time server online. Pandanet IGS and Tygem are a couple of others. There are also turn-based servers, if you do not have time during the day to play a full game. You can play against a computer program as well as against other human beings. Most Go software is programmed to play at strong amateur or even professional level, with different ranges of difficulty. Some are found online. Here is one. http://www.cosumi.net/en/
Try this régime out and see how it works for you. Of course you will lose many games at first, but you will improve steadily and soon you will be winning about 50% of your games.
If you want to begin playing Go in a competent way, I suggest the following. First, replay pro games on a regular basis. Go puzzles are a little easier to solve when you have some background information to help you make educated guesses. Also, you will develop an instinct for how to play the game. You can pick whichever player you like best, although it is better to begin with a player that usually plays a thickness-based style; since you will be playing mostly handicap games (games in which you are given a compensatory advantage to make up for your present lack of Go ability), it pays to know how to use thickness. It can be a historical one such as Hon'inbō Shūsaku, Hon'inbō Shūei, Huang Longshi, or Hon'inbō Dōsaku. Or a modern one such as Lee Chang-ho, Yoo Changhyuk, Awaji Shuzo, or Cao Dayuan. Just about each and every one of these pro players apply good playing habits in their games.
The more games you replay, the better, but just 1 or 2 games a day is a good way to start. Do not worry if at first you are not able to replay one game all the way through. It does take some getting used to. As you replay more and more games, your brain will be better able to absorb new information coming from these games.
Second, do go puzzles on a regular basis, especially tesuji and life & death. There are also fuseki, jōseki, middle game, and endgame, but these are really just applications of the first two that I mentioned. Remember that quantity is important. Do lots of easy problems to build analytical ability. Doing difficult problems will only retard your progress. I suggest obtaining a book such as Richard Bozulich's Get Strong at Handicap Go. You can begin to refine your skills at handicap Go by doing the puzzles in this book.
Finally, play actual games on a regular basis. KGS is one real-time server online. Pandanet IGS and Tygem are a couple of others. There are also turn-based servers, if you do not have time during the day to play a full game. You can play against a computer program as well as against other human beings. Most Go software is programmed to play at strong amateur or even professional level, with different ranges of difficulty. Some are found online. Here is one. http://www.cosumi.net/en/
Try this régime out and see how it works for you. Of course you will lose many games at first, but you will improve steadily and soon you will be winning about 50% of your games.