RobertJasiek wrote:quantumf, factor 10 or 20 bears no justification. We need to study interdendencies to assess the extent of double counting.
My estimate of the factor (10 to 20) is as justified as your estimate (1). Yes, we need to study the interdependencies, but that is impossible to do well - every move would have to be compared to every other actual move and every other better move, and also compared to all alternative follow-ups to every move.
Even to do it very badly will be extremely difficult, but we can try, I suppose. Let's pick two moves more or less at random (208 and 218). How would you assess the value of 218 if 208 had been played in the correct place? Would actual 218 even have been an option if 208 had been played correctly?
Don't get me wrong, I'm intrigued by the idea you have proposed, but I'm sceptical of how meaningful it will prove to be. My take on it is that, yes, basically every move has an endgame aspect, but players need to be ready before they play the correct (endgame) move. They need to understand how their choice impacts on the opening, middle game and endgame, and select the right move based on their overall ability - selecting the "correct" move may be catastrophic for them in the middle game if they are unable to deal correctly with the other implications of the move.
pass, end score B+4
is a mistake. Now perfect play is:
also misses perfect play, and also loses 4 points, because black could revert to the original perfect play.
again loses 4 points, because white can revert back to the W+1 diagram.
is perfect play.
is not endgame by any definition.