oren wrote:EdLee wrote:[list]
[*]Start with the grid. (An empty Go board, size irrelevant, but starting with the grid-side up.)
[*]Mention "stones".
I can agree with most of the list, but I don't see why saying stones is bad. I have to call them something and it works as well as "game pieces".
I fully agree.
Sorry to bunch all the stuff into one post, but I have little time lately, and so I just write on.
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@OP:
I have seen similar things as well, when beginners are obsessed with eyes (if this is what they were taught) or with killing (if this is what they were taught) or with something else, depending on the previous day's lesson. I don't think there is anything wrong with that, its just a phase, and with more understanding there will be more flexibility. Don't be upset that you're kid after the first two lessons doesn't play like Takemiya yet, this will come much later. Or it won't.
Either way, keep at it, and it will all work itself out in the end. Many of us went through that at some point. Many of us still do, in one form or another, except we like to call it 'style' now, and pretend it is actually something good.

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@Ed:
I am surprised you 'cringe' when you see people using a board to tech beginners. I understand you think you found better way, but I don't think 'cringing' is the right response. Especially, since I firmly believe, that there is no one best method, but each student/teacher combo ultimately requires its own unique approach to make the lesson efficient. Otherwise its all cookie-cutter anyways.
Furthermore, it seems to me, from your own explanation, that when you say "I got rid of jargon" you simply supplant conventional jargon with unconventional one. You say 'pieces' instead of 'stones'. So what? Why is that better? To a chess player, maybe. To a kid, maybe saying 'M&Ms' is even better? Same for pointing and saying 'here' or pointing and saying 'liberty'. What's the difference? You might point and say 'free space'. Its just semantics.
To talk about concepts you need to put words to those concepts eventually, or you will be repeating the same long definition over and over, or just pointing your finger over and over. And if you have no board and no stones, what do you point to? Proper words for the concepts are even more important then. And what is gained by using words which are not commonly accepted as Go terminology instead of the proper ones? I see no point to it...
Same goes for boards/grids and other Go hardware. While I agree that there are situations in which it is very advantageous to talk about Go without all that stuff, it certainly helps. And it goes not only for Go, the idea is valid for all teaching. This is why teachers use props, (physical) examples, and so on... It just helps with visualization. Of course - like with the jargon - you can use paper and coins (for example) or even verbally describe what you mean - but if a board and stones are available, I don't see why not use them.
And finally, you say that grid (especially 19x19) is (or can be) overwhelming for beginners. Sure, it can be. But again, so what? Trying to visualize without a board/grid can also be confusing. Whatever you do can be confusing. There is a theory of teaching which implies throwing the student into deep water and letting him try to figure it all out. Not sure if this is always the best, but it certainly has something to be said for it.
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@All:
What are we trying to accomplish here, I ask myself? It is my opinion that not everybody is meant to play Go. Most people find other hobbies more comfortable. And there is nothing wrong with that, I think. Just like not everybody would like baseball, or poker, or speed skating, or whatever.
But of course, almost everything can be presented in a way that makes people think that it is the right thing for them (not that I think that teaching without a board accomplishes that.) Just watch some TV commercials if you want to see some neat tricks. If you want an example - get some cute girls in bikinis, put them somewhere on campus with Go boards and stones, and you'll have a 100++ new devoted players each day, I guarantee. Is that satisfactory?
So personally:
I see nothing wrong with being open and up-front about the game: here is a board (I prefer 19x19 for serious teaching, as you know), here are stones, let me explain the rules (yes, with the right jargon) - and lets see if you like it. This is what it is, this is what you're getting into. There is no point hiding anything, like the jargon, from the beginner. Its part of the game, something they will have to get used to, and the sooner the better. And there are other obstacles: Go is hard, its confusing, and its deep - there is no reason to sugarcoat. If a person is drawn to and has aptitude for Go, they will play and get strong. If they don't, the won't. And neither is right or wrong.