Bantari wrote:HermanHiddema wrote:Although there is no proof for the
correct value of komi, there is proof that it exists and that it is not smaller than 0. The correct komi is well-defined, it is the amount of points by which black wins if both players play perfectly (which may be 0). Given that the definition of correct komi is basically "the amount of compensation white needs to get a draw if both players play perfectly", then obviously, by circular reasoning, with the correct komi perfect play leads to a draw.

Give the above statement, the 0.5 point added/subtracted to/from komi is indeed unfair. Because then one side, in spite of playing perfectly, might still lose the game - if the other side also plays perfectly.
What's more, there are errors in Go which can cost less than 0.5 points, according to the fraction crunchers. In such case, it is possible with fractional komi that one side played perfectly, while the other did not, and the perfect side still lost. Which seems to go against the whole idea of Go, and be really really unfair.
It is possible that a player does not play the biggest move, but still gets a perfect result. Consider the case where the only move left with any value is a one point ko. As black, it is my turn, and I can fill the ko, which is worth 1/3 of a point according to endgame theory. Instead, I pass, and my opponent takes the ko. Since I have more ko threats, I then go on to win and fill the ko, and I have lost no points. So, although locally I played sub-optimally, globally that was still perfect play.
Why are we so afraid of draws in Go?
I can understand that pro sponsors and organizers have it "easier" when draws are eliminated, but is that really what matters?
In KO tournaments, it is necessary to eliminate draws. In most other tournaments, it is not, and indeed there are events that have whole komi (Cassandra mentions one earlier in the thread).
But a whole komi is only more fair if it is the correct komi.
Suppose the correct komi is 7. That means that a komi of 6.5 gives an "unfair" result in those games which black wins by 0.5, which should have been ties. A komi of 6, on the other hand, would lead to an unfair result not only in games black wins by 1 point, which should have been ties, but also in all draws, which white should have won by 1. So the application of a wrong whole komi doubles the number of unfair results!