Go Eye released AR feature!

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GoEye2012
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Re: Go Eye released 1.8.0, recognizing real life boards

Post by GoEye2012 »

An important notice: 1.8.1 and 1.8.2 have critical problems due to its newly supported Fat binary(64-bit+32bit hybrid), as required by future submission.

A new fix was submitted. So if you haven't updated to 1.8.1, pls wait a while.
GoEye2012
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Re: Go Eye released 1.8.0, recognizing real life boards

Post by GoEye2012 »

GoEye2012 wrote:An important notice: 1.8.1 and 1.8.2 have critical problems due to its newly supported Fat binary(64-bit+32bit hybrid), as required by future submission.

A new fix was submitted. So if you haven't updated to 1.8.1, pls wait a while.


1.8.3 is out and the build is stable.
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Re: Go Eye released 1.8.0, recognizing real life boards

Post by jimmy »

Thank you! I enjoyed the feature.
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Re: Go Eye released 1.8.0, recognizing real life boards

Post by GoEye2012 »

Version 2.1.3 was just released and it brings back the thumbnail based variation navigation without switching to tree view.
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Re: Go Eye released 2.1.3

Post by xed_over »

you posted recently a screenshot of Gu Li's recent victory in the 10th Chunlan Cup, an endgame diagram with move numbers.

I must say, those endgame move numbers are practically useless in being able to replay the game. I printed out a copy and tried unsuccessfully to replay the game. Many earlier move numbers from captures and ko fights are missing.

I realize there's probably not enough screen real estate to notate extra moves for duplicate positions, so there may not be a solution. But I would love to at least see the earlier moves on the blank spots where they were captured.

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GoEye2012
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Re: Go Eye released 2.1.3

Post by GoEye2012 »

I think you want the color or white one:) (In Go Eye, set move per page to infinity. Otherwise you can customize the number of steps shown, all with ko list displayed).

All supported in Go Eye. The posted diagram is just to have some demo of the 3D board to make it look real. It is not meant to show all moves.
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GoEye2012
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Re: Go Eye released 2.1.3

Post by GoEye2012 »

Where Go Eye was born :)
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GoEye2012
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Re: Go Eye released 2.1.3

Post by GoEye2012 »

Version 2.2 is released with auto dead stone detection during end game scoring. And more others.
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Re: Go Eye released 2.1.3

Post by ez4u »

Go Eye does not seem to recognize negative komi. See the games in this post.

Also has Go Eye lost the comma character "," for marking the star points when copying diagrams as text to the clipboard?
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GoEye2012
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Re: Go Eye released 2.1.3

Post by GoEye2012 »

ez4u wrote:Go Eye does not seem to recognize negative komi. See the games in this post.

Also has Go Eye lost the comma character "," for marking the star points when copying diagrams as text to the clipboard?


Thanks for reporting the problems. Will check it out and fix in next release.

I found that besides "," for star point, there are other definitions for markups which the top post in this forum doesn't describe. (At http://senseis.xmp.net/?HowDiagramsWork). And the next release will include them all! Cheers :)

Click Here To Show Diagram Code
[go]$$W
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . X X O . . . . . . . . . . . . . . |
$$ | . . X O O X . . . O . . . O . . . . . |
$$ | . . X O . . . O . , . . . . . X . . . |
$$ | . X O O . . . . . O . . . . . . . . . |
$$ | . X X O . . O X X . . . . . . X . . . |
$$ | . X O 1 . . O . . O . . . . . . . . . |
$$ | . . . . X . X X X . O . . . . . . . . |
$$ | . . . O . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , a . . . . , . . . |
$$ | . . . . . . 7 . 2 . . . . . . . . . . |
$$ | . . . . . . . . . . 8 . . . . . . . . |
$$ | . . . . . . . . 6 . . . . . Q . X . . |
$$ | . . . . . 5 . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . X , 4 3 . . . , . . . . . O X . . |
$$ | . . . . X . . . O . . O . # O O X . . |
$$ | . . . . . . . . . . . . . . O X X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
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Re: Go Eye released 2.1.3

Post by GoEye2012 »

Go Eye 2.2.1 was released.

Supports screenshot sharing through action menu.
Fully supports forum code generation when sharing from screenshot.
Adds a new option in Settings page to toggle semi-transparent display for captured stones in PDF book mode.
Fixes negative komi bug.
Fixes wrong coordinate label in game tree when setting coordinate start from bottom up.
Includes some other UI improvements.
GoEye2012
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Re: Go Eye on promotion from 8/1 - 8/8

Post by GoEye2012 »

Summer vacation promotion, 1/3 off from Aug 1 - Aug 8.

As requested, extending the promotion to Aug 10 (inclusive).
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Re: Go Eye on promotion from 8/1 - 8/8

Post by GoEye2012 »

GoEye2012 wrote:Summer vacation promotion, 1/3 off from Aug 1 - Aug 8.

As requested, extending the promotion to Aug 10 (inclusive).


Please wait for a while for App Store to set the price to discount one.
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Re: Go Eye on promotion extended to 8/10

Post by Uberdude »

Hi Mr GoEye, could you confirm if your app has the feature I mention in this thread (automatic refresh of games loaded from kgs archive) and if so do you have any plan to make an android version?
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GoEye2012
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Re: Go Eye on promotion extended to 8/10

Post by GoEye2012 »

Uberdude wrote:Hi Mr GoEye, could you confirm if your app has the feature I mention in this thread (automatic refresh of games loaded from kgs archive) and if so do you have any plan to make an android version?


In Go Eye, once you download a SGF from a URL, you can pull down the board and release to refresh the new SGF. So it is not auto refresh. It is refresh manually by a simple and common refresh gesture (like twitter, etc). Please refer to the attached picture (Release to refresh ...).

But no plan for Android yet.

Quoted some remarks from lobotommy's post

"...Go Eye ... updates to actually running games(!) - pull to refresh option. The latter is very nice - It's possible to view games from Kgs on iOS via KGSArchives (games are there updated with every move). "
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