Tracking reasons for turn-based moves
-
amatterof
- Dies with sente
- Posts: 85
- Joined: Sun Dec 14, 2014 8:31 am
- GD Posts: 0
- Has thanked: 2 times
- Been thanked: 14 times
Tracking reasons for turn-based moves
I'm pretty new to the idea of correspondence go, but it's growing on me quickly. I like the idea of having so much time to think about moves and variations that isn't possible in live games. However, I'd like to find a way to memorialize these thoughts, so that I can go back to them in review/if things go wrong. (plus, I find it's a really useful discipline device to prevent me from playing too quickly.) Basically, I'm looking for something like the Malkovich game threads, but just on my computer for any correspondence games I might have going.
Does anyone have suggestions for the best way to track this? The best I've thought of so far is to just have a separate SGF file for the game, and play 2 passes before showing my thinking, so that the game record isn't too messed up, but that feels a bit awkward.
Does anyone have suggestions for the best way to track this? The best I've thought of so far is to just have a separate SGF file for the game, and play 2 passes before showing my thinking, so that the game record isn't too messed up, but that feels a bit awkward.
-
hyperpape
- Tengen
- Posts: 4382
- Joined: Thu May 06, 2010 3:24 pm
- Rank: AGA 3k
- GD Posts: 65
- OGS: Hyperpape 4k
- Location: Caldas da Rainha, Portugal
- Has thanked: 499 times
- Been thanked: 727 times
Re: Tracking reasons for turn-based moves
OGS lets you do Malkovich comments, though I'm not sure if it does variations.
-
DrStraw
- Oza
- Posts: 2180
- Joined: Tue Apr 27, 2010 4:09 am
- Rank: AGA 5d
- GD Posts: 4312
- Online playing schedule: Every tenth February 29th from 20:00-20:01 (if time permits)
- Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
- Has thanked: 237 times
- Been thanked: 662 times
- Contact:
Re: Tracking reasons for turn-based moves
I would think that the easiest way to do this would be to use the editor of your choice and keep a separate copy with comments. That way you can play on multiple servers and use exactly the same format for tracking the games, thus making your documentation consistent.
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).
-
jug
- Dies with sente
- Posts: 75
- Joined: Sun Oct 20, 2013 5:37 am
- Rank: EGF 5k
- GD Posts: 0
- KGS: jug
- DGS: jug, 4k
- Has thanked: 7 times
- Been thanked: 18 times
Re: Tracking reasons for turn-based moves
DGS has 2 ways for storing comments during a game:
- hidden comments (a ka "Malkovich" comments with the difference, that hidden-comments stay hidden also to observers, because on a turn-based server you may create another account and view your opponents "Malkovich" comments meant only for yourself and observers)
- private game notes that are independent of moves
-
DrStraw
- Oza
- Posts: 2180
- Joined: Tue Apr 27, 2010 4:09 am
- Rank: AGA 5d
- GD Posts: 4312
- Online playing schedule: Every tenth February 29th from 20:00-20:01 (if time permits)
- Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
- Has thanked: 237 times
- Been thanked: 662 times
- Contact:
Re: Tracking reasons for turn-based moves
Jug, you first comment does make sense to me.
Are you saying that the hidden comments are visible only to the author, even in download, or can the observers ever see them at any point? It is not clear.
hidden comments (aka "Malkovich" comments with the difference, that hidden-comments stay hidden also to observers, because on a turn-based server you may create another account and view your opponents "Malkovich" comments meant only for yourself and observers)
Are you saying that the hidden comments are visible only to the author, even in download, or can the observers ever see them at any point? It is not clear.
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).
- S2W
- Lives with ko
- Posts: 223
- Joined: Thu Aug 14, 2014 9:22 pm
- Rank: IGS 6k
- GD Posts: 0
- IGS: S2W
- Wbaduk: stuw
- DGS: S2w
- OGS: S2W
- Online playing schedule: IGS & DGS most nights
- Has thanked: 17 times
- Been thanked: 35 times
Re: Tracking reasons for turn-based moves
You can see them at all times. Your opponent and others can only see them when the game has ended.
-
amatterof
- Dies with sente
- Posts: 85
- Joined: Sun Dec 14, 2014 8:31 am
- GD Posts: 0
- Has thanked: 2 times
- Been thanked: 14 times
Re: Tracking reasons for turn-based moves
OK, maybe either DGS or OGS will implement a way to store variations privately too. For now, I'll work with the offline SGF idea.
-
jug
- Dies with sente
- Posts: 75
- Joined: Sun Oct 20, 2013 5:37 am
- Rank: EGF 5k
- GD Posts: 0
- KGS: jug
- DGS: jug, 4k
- Has thanked: 7 times
- Been thanked: 18 times
Re: Tracking reasons for turn-based moves
DrStraw wrote:Jug, you first comment does make sense to me.hidden comments (aka "Malkovich" comments with the difference, that hidden-comments stay hidden also to observers, because on a turn-based server you may create another account and view your opponents "Malkovich" comments meant only for yourself and observers)
Are you saying that the hidden comments are visible only to the author, even in download, or can the observers ever see them at any point? It is not clear.
As S2W stated, DGS hidden comments are only visible to the author at any time (on the game board, game-comments-page and sgf-download), and visible to everyone else only after the game has ended.
-
DrStraw
- Oza
- Posts: 2180
- Joined: Tue Apr 27, 2010 4:09 am
- Rank: AGA 5d
- GD Posts: 4312
- Online playing schedule: Every tenth February 29th from 20:00-20:01 (if time permits)
- Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
- Has thanked: 237 times
- Been thanked: 662 times
- Contact:
Re: Tracking reasons for turn-based moves
jug wrote:DrStraw wrote:Jug, you first comment does make sense to me.hidden comments (aka "Malkovich" comments with the difference, that hidden-comments stay hidden also to observers, because on a turn-based server you may create another account and view your opponents "Malkovich" comments meant only for yourself and observers)
Are you saying that the hidden comments are visible only to the author, even in download, or can the observers ever see them at any point? It is not clear.
As S2W stated, DGS hidden comments are only visible to the author at any time (on the game board, game-comments-page and sgf-download), and visible to everyone else only after the game has ended.
That's what I thought, but all that stuff about Malkovich comments, whatever they are, confused me.
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).
-
xed_over
- Oza
- Posts: 2264
- Joined: Mon Apr 19, 2010 11:51 am
- Has thanked: 1179 times
- Been thanked: 553 times
Re: Tracking reasons for turn-based moves
DrStraw wrote:That's what I thought, but all that stuff about Malkovich comments, whatever they are, confused me.
Malkovich games were invented here on this forum
- joellercoaster
- Lives with ko
- Posts: 230
- Joined: Mon Sep 16, 2013 5:50 am
- Rank: OGS 2k
- GD Posts: 0
- OGS: Joellercoaster
- Location: London
- Has thanked: 288 times
- Been thanked: 65 times
- Contact:
Re: Tracking reasons for turn-based moves
OGS definitely has private variation storage!
I use it to keep my pathetic dreams in a place where they can continue to deceive me.
I use it to keep my pathetic dreams in a place where they can continue to deceive me.
Confucius in the Analects says "even playing go is better than eating chips in front of tv all day." -- kivi
-
amatterof
- Dies with sente
- Posts: 85
- Joined: Sun Dec 14, 2014 8:31 am
- GD Posts: 0
- Has thanked: 2 times
- Been thanked: 14 times
Re: Tracking reasons for turn-based moves
joellercoaster wrote:OGS definitely has private variation storage!
Oh, interesting! I'll have to poke around more to try to find that.
-
yoyoma
- Lives in gote
- Posts: 653
- Joined: Mon Apr 19, 2010 8:45 pm
- GD Posts: 0
- Location: Austin, Texas, USA
- Has thanked: 54 times
- Been thanked: 213 times
Re: Tracking reasons for turn-based moves
joellercoaster wrote:OGS definitely has private variation storage!
I use it to keep my pathetic dreams in a place where they can continue to deceive me.
Where?