Gohst wrote:I agree that 19 x 19 is far too intimidating for raw beginners.
on the other hand... kids are becoming professional players by age 11 or so. That means they are very, very good even at age 6 or 7. 19x19 does not have to be intimidating.
Gohst wrote:I agree that 19 x 19 is far too intimidating for raw beginners.
xed_over wrote:Gohst wrote:I agree that 19 x 19 is far too intimidating for raw beginners.
on the other hand... kids are becoming professional players by age 11 or so. That means they are very, very good even at age 6 or 7. 19x19 does not have to be intimidating.
...I am still working on graphical approaches to enticing new kids to learn as I feel there must be one that will work...
I agree with this 100%. I sometimes wonder if it is better to get novices acquainted with 19x19 play from the very first lesson, with 9x9 and 13x13 being used strictly on a supplementary basis.xed_over wrote:on the other hand... kids are becoming professional players by age 11 or so. That means they are very, very good even at age 6 or 7. 19x19 does not have to be intimidating.
Elom wrote:I'm not sure whether this would be helpful at all (I'm mainly speculating here), but it be logical to incorporate the notion of movement? It may be that one of the determining factors of what a certain child likes is based on that particular child's perception of movement, progress, and evolution, which would be slightly different to someone elses, therefore making certain activities seem more appealing than others.
tekesta wrote:Bahkana, by any chance are there music classes at your school? (Not a rhetorical question exactly; for budgetary reasons some schools have had to cut "non-essential" programs such as music and art in recent years.) If so, you can take a cue from these and promote Go along these lines. Namely that playing Go can be compared to playing music. In both cases, intuition plays an important role in execution and constant practice & refinement is the way to get better.
You will find that Go and music have several things in common. I can even say that studying Go feels like studying music. Different ways to play a particular piece, playing styles, etc. Also, just as in music just a few notes of a scale can be combined in an endless variety of ways, so can just a handful of individual moves in Go be combined in endless variety of ways.bahkana wrote:I do like the idea of a music analogy and I will use it when appropriate. Thanks!
One obstacle to getting people on board with Go is the notion that it is too difficult for the ordinary learner to master even partially. In my experience I don't think this is true. Of course playing Go well takes lots of practice and refinement as well as time, but it is not the titan's endeavor some make it out to be.I have some great news on the progress of Go in the school: I have two new players coming tonight and had two new players come Tuesday night. Their ages range drastically but I consider that a good thing at this stage. If we can get each of these new players to bring a friend it could spread nicely. In bigger news I approached four elementary teachers yesterday about teaching go as an alternate activity for them and three of them agreed readily. The one teacher who did not accept was due to the class schedule being completely booked already. So this means that in the coming days I will be introducing at least 45 new kids to go! There are a few other classrooms that might enjoy this but I wanted to approach a couple classrooms first so they can gossip about it over lunch/recess.
Hikaru no Go is only the start. There is other Go-related fiction out there. For example, there is a Chinese period TV drama about the rivalry between Fan Xiping and Shi Ding'an. Can't remember it right now, but I saw a clip of it on YouTube. Also, whenever you have the chance show The Master of Go, a film about Go Seigen.I am also starting to plan an "Anime night" where I will be showing HnG with pizza/soda available to a group of students after school. Working on scheduling now so we can get most of the people who are interested without conflicting schedules.
I know the thread has been dead for some time, but I just remembered something, so I could not resist the urge to revive it.bahkana wrote:Thank you everyone for your comments and suggestions. I am feeling better after getting so many ideas and will keep going. The method I have found to work the best, especially with younger players is to start them on a 9x9 or smaller and get them playing first capture within minutes of sitting down. The kids usually love getting to play right away, and I just explain things as their games progress. When they are ready for the full set of rules I've just been doing a 4 stone handi on the 9x9 if there's no other kids for them to learn with (as if often the case).
I recently discovered that Go is probably the easiest game to pick up. It's just that one must use the rule of liberties and capture as their point of departure, for everything that happens in a game of Go is based on this. It's like everything humans do. It all boils down to the need to survive and reproduce. Human beings struggle to live in a place and expand their numbers, but unless the amount of available living space can be increased, after a certain point there is always bound to be large groups of humans fighting and killing each other in pursuit of the same. In Go this occurs as groups of stones striving to attain permanence and expand their reach, but in many games groups of stones are either captured - or made permanently subject to capture - or reduced when secure and permanently safe from capture, since the number of stones on the board increases, but the amount of intersections does not.I am still working on graphical approaches to enticing new kids to learn as I feel there must be one that will work. Beyond this I will continue approaching the elementary teachers to see if I can win one of them over to the educational benefits of go and dispel the enigma that it's too difficult for youths to pick up. I'm also going to look into organizing events that may draw out the hesitant ones. There is an inservice coming up soon so hopefully I'll be able to bend a few ears that day. I'd love to pull in the chess club and work with them but...they don't exist, there are absolutely no board game clubs in the school besides Go club.
If the app is available, by all means use it and promote its use. For many it's the only way to play Go when physical sets are not handy.When it comes to using apps and such, each classroom has a small set of iPads they use as a station - the next time I get these iPads in for updates I will push the TinyGo app onto all of them. Even with no explanation there are likely to be a couple inquisitive ones who will open the app just to see what it is.
I know from a USGO.org article that there was a high school student in the Lower 48, probably in California, Washington State, or the Northeast, who started a Go club in his high school and the first thing he would do is just show games and explain the game of Go to newcomers. No boards, no stones, just explanations. The first lesson was pure exposition of the game. If anyone was interested, they could return for the second lesson to being learning the rules and playing Go. I think this approach might be effective in your situation.I do not work in the same town I live in so teaching people outside of the school club isn't going to help it unless I get local students interested enough to start their own school go club so we can have competitions. I do get over to the library and teach during the summer - on nice days I play in the Library's pocket park just off the main street. I only got a kid here and there but it was something. This next year will be my second year doing that so I will work with the library to hype it up and get the word out, I'll also be doing a single day "seminar" on a Saturday. The seminar idea was the Library coordinator's as we had a lot of people calling in asking what the go club was and hesitation due to their not knowing how to play. So even though the club ads said "absolute beginners welcome" people were disinterested because of a perceived gap in "regulars" and themselves. So to remedy this and the "I might try it next week..." we decided to schedule an event where I do introductions to the game and that's the entire purpose of the day. At the very least I should be able to give introductions to a decent number of people this way because events pull in many of their regulars and we'll do it in the youth area where they hang out and game on a regular basis.