Here is the game (comments are merely greetings in Hungarian, sorry for that)
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- I don't like
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- rest is me trying to do something resulting in some success, but not enough. Btw is :w224: necessary?
Amelia wrote:Not strong enough to comment, sorry. I'm just interested about your comments in the opening:
- You describe moves 6 and 8 as mistakes. Why do you think those are mistakes (especially 6)?
Thx for your suggestions! The threatening to cut at N-15 didn't even occur to me. At the bottom left I saw the "broken shape" as Ed would say but I was too obsessed with the corner. (The same for E-3)schawipp wrote:At a quick glance, the following moves stand out:
-- I would play N15 right away (avoid the atari and threaten to cut off the upper black group). The empty triangle at
looks very inefficient.
-allows black to connect underneath. If you could prevent that you'll have more initiative.
-I would connect at D4 and make a wall. Imagine if the C7 stones were not connected underneath (as you could have prevented before) - this would now give you a very powerful position.
-This feels really painful. Why not just block at E3? Even if C3/C4 get eaten (which is IMHO not going to happen) the resulting position would be IMHO still better than in the game.
Wow, great insight!tapir wrote:I don't understand your harsh comments about perfectly viable moves, while you are silent about really bad moves.
34-38 are awful. Especially 38.
46 exposes the previous moves as learned, but not well understood. You can play hane and prevent the connection, that is the reason for the shapes you played before. This makes a huge difference in the game.
52 probably better at D4, but the mistake is 54. You can't let Black split you here without at least putting a stone in the way.